2021
DOI: 10.2196/27290
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Impact of Gamification on the Self-Efficacy and Motivation to Quit of Smokers: Observational Study of Two Gamified Smoking Cessation Mobile Apps

Abstract: Background The proportion of smokers making quit attempts and the proportion of smokers successfully quitting have been decreasing over the past few years. Previous studies have shown that smokers with high self-efficacy and motivation to quit have an increased likelihood of quitting and staying quit. Consequently, further research on strategies that can improve the self-efficacy and motivation of smokers seeking to quit could lead to substantially higher cessation rates. Some studies have found t… Show more

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Cited by 33 publications
(21 citation statements)
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“…Primarily, valued living or enactment of one’s values may not be a mediator of smoking cessation. While it is conceivable that one does not need to work toward broader life goals to quit smoking, this is an unlikely explanation given the central role of motivation in health behavior change overall [ 50 , 51 ]. A more plausible explanation is that the current measure of valued living is not a sensitive measure of valued actions pertinent to smoking cessation.…”
Section: Discussionmentioning
confidence: 99%
“…Primarily, valued living or enactment of one’s values may not be a mediator of smoking cessation. While it is conceivable that one does not need to work toward broader life goals to quit smoking, this is an unlikely explanation given the central role of motivation in health behavior change overall [ 50 , 51 ]. A more plausible explanation is that the current measure of valued living is not a sensitive measure of valued actions pertinent to smoking cessation.…”
Section: Discussionmentioning
confidence: 99%
“…Self-efficacy is an important process variable underlying successful smoking abstinence outcomes 25,26 . Improvement in self-efficacy was greater among those who received QG, relative to controls, an effect that emerged at 26-weeks post-QD.…”
Section: Discussionmentioning
confidence: 99%
“…The self-determination theory demonstrates that gamification could instill a sense of intrinsically motivating competence in the user by showing the informational feedback of the game elements such as the achievements and rewards of the tasks [9]. The reward in the game serves as a conditional stimulus that could positively reinforce the desired behavior [5].…”
Section: Figurementioning
confidence: 99%