2019
DOI: 10.1186/s12984-019-0578-9
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Impact of game mode in multi-user serious games for upper limb rehabilitation: a within-person randomized trial on engagement and social involvement

Abstract: Background Serious games have been increasingly used for motor rehabilitation. However, it is not well known how different game features can be used to impact specific skills properly. Here, we study how the mode (competitive, co-active, collaborative) in which a multi-user game is presented impacts engagement and social involvement. Methods We collected data from 20 pairs of community-dwelling older adults (71.5 ± 8.7 years) in a study following a within-persons design… Show more

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Cited by 11 publications
(29 citation statements)
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“…At the end of each session, participants filled out the Intrinsic Motivation Inventory (IMI) which measures four aspects of motivation: enjoyment/interest, effort/importance, perceived competence, and pressure/tension. The IMI is a standard questionnaire commonly used with rehabilitation VEs (Colombo et al, 2007;Mihelj et al, 2012;Nijenhuis et al, 2015;Pereira et al, 2019) and has been extensively validated in other settings (McAuley, Duncan, & Tammen, 1989). The specific IMI version used was the same 8-item version used in our previous study (Goršič, Cikajlo, Goljar, & Novak, 2017), with two 7-point Likert items for each aspect of motivation.…”
Section: Methodsmentioning
confidence: 99%
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“…At the end of each session, participants filled out the Intrinsic Motivation Inventory (IMI) which measures four aspects of motivation: enjoyment/interest, effort/importance, perceived competence, and pressure/tension. The IMI is a standard questionnaire commonly used with rehabilitation VEs (Colombo et al, 2007;Mihelj et al, 2012;Nijenhuis et al, 2015;Pereira et al, 2019) and has been extensively validated in other settings (McAuley, Duncan, & Tammen, 1989). The specific IMI version used was the same 8-item version used in our previous study (Goršič, Cikajlo, Goljar, & Novak, 2017), with two 7-point Likert items for each aspect of motivation.…”
Section: Methodsmentioning
confidence: 99%
“…Unlike previous work on competition and cooperation, collaborative rehabilitation VEs remain largely unexplored. They do, however, have potential: a recent single-session study found higher motivation during collaboration than during competition or co-activity, though only in unimpaired older adults (rather than patients) and only over single 8-minute sessions (Pereira et al, 2019). Thus, the goal of the present study was to compare a collaborative and single-player VE with regard to stroke survivors' motivation and exercise intensity (defined as the amount of movement) over multiple sessions.…”
Section: Introductionmentioning
confidence: 91%
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