2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) 2021
DOI: 10.1109/vrw52623.2021.00101
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Impact of Avatar Anthropomorphism and Task Type on Social Presence in Immersive Collaborative Virtual Environments

Abstract: Eliciting a sense of social presence is necessary to create believable multi-user situations in immersive virtual environments. To be able to collaborate in virtual worlds, users are represented by avatars (virtual characters controlled in real time) allowing them to interact with each other. We report a study investigating the impact on social presence of both non-human avatars' facial properties and of the type of collaborative task being performed by the users (asymmetric collaboration versus negotiation). … Show more

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Cited by 8 publications
(4 citation statements)
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“…A particular focus has been the experience of being together with other people, or social presence Biocca et al (2003); Oh et al (2018). Particular aspects of interest from user-interface and development points of view are how the representation of the user as avatar leads to natural non-verbal behaviour Fabri et al (1999); Yee et al (2007) and how the users react to different avatar representations Pan and Steed (2017); Latoschik et al (2017); Moustafa and Steed (2018); Freeman et al (2020); Dubosc et al (2021).…”
Section: Social Mr and Toolkitsmentioning
confidence: 99%
“…A particular focus has been the experience of being together with other people, or social presence Biocca et al (2003); Oh et al (2018). Particular aspects of interest from user-interface and development points of view are how the representation of the user as avatar leads to natural non-verbal behaviour Fabri et al (1999); Yee et al (2007) and how the users react to different avatar representations Pan and Steed (2017); Latoschik et al (2017); Moustafa and Steed (2018); Freeman et al (2020); Dubosc et al (2021).…”
Section: Social Mr and Toolkitsmentioning
confidence: 99%
“…Factors such as a virtual characters' proximity , behavioral responsiveness (Järvelä et al, 2021), and appearance (Wang et al, 2019) all in uence social presence. Additionally, the type of task (Dubosc et al, 2021) and the level of interactivity ) (user control) afforded by the system can in uence social presence and downstream responses to content. The character's relationship to the environment, namely its spatial and behavioral coherence, serve as cues that are integral to social presence and Psi.…”
Section: Factors Shaping Social Presence and Psimentioning
confidence: 99%
“…Part 1: evidence for carry-over effects between human-AI interaction and human-human interaction Carry-over effects between AI's tangible and intangible characteristics When people interact with AI, tangible characteristics of the agent such as appearance or embodiment, behavior, communication style, gender, and voice can affect how people perceive intangible characteristics such as mind and consciousness, emotional capability, trustworthiness, and moral status (Powers and Kiesler, 2006;Gray and Wegner, 2012;Broadbent et al, 2013;Eyssel and Pfundmair, 2015;Seeger and Heinzl, 2018;Dubosc et al, 2021;Rhim et al, 2022). The critical tangible-intangible relationship examined here is the one between an agent's humanlike embodiment and consciousness ascription (Krach et al, 2008;Broadbent et al, 2013;Ferrari et al, 2016;Abubshait and Wiese, 2017;Stein et al, 2020).…”
Section: Introductionmentioning
confidence: 99%