2020
DOI: 10.1007/s00371-020-01919-0
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Immersive visual scripting based on VR software design patterns for experiential training

Abstract: Virtual reality (VR) has re-emerged as a low-cost, highly accessible consumer product, and training on simulators is rapidly becoming standard in many industrial sectors. However, the available systems are either focusing on gaming context, featuring limited capabilities or they support only content creation of virtual environments without any rapid prototyping and modification. In this project, we propose a code-free, visual scripting platform to replicate gamified training scenarios through rapid prototyping… Show more

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Cited by 25 publications
(32 citation statements)
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“…The Action coding is minimal due to the (Kätsyri et al, 2015). Right: The same phenomenon is observed when comparing the user experience vs the interactivity (level of detail and automation of every action) (Zikas et al, 2020 programming design patterns utilized in MAGES. One of the most useful features of MAGES SDK is the Action classification mechanism.…”
Section: From Visual Storyboard To Scenegraphmentioning
confidence: 63%
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“…The Action coding is minimal due to the (Kätsyri et al, 2015). Right: The same phenomenon is observed when comparing the user experience vs the interactivity (level of detail and automation of every action) (Zikas et al, 2020 programming design patterns utilized in MAGES. One of the most useful features of MAGES SDK is the Action classification mechanism.…”
Section: From Visual Storyboard To Scenegraphmentioning
confidence: 63%
“…FIGURE 7 | Left: The Uncanny Valley (UV) effect: affinity (empathy, likeness, attractiveness) vs human-likeness from(Kätsyri et al, 2015). Right: The same phenomenon is observed when comparing the user experience vs the interactivity (level of detail and automation of every action)(Zikas et al, 2020).…”
mentioning
confidence: 64%
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“…According to the uncanny valley of interactivity for VR training phenomenon [Zikas et al 2019], the user experience augments as the interactivity of the VR application grows but only up to a point -called the "uncanny valley" (see Figure 2). The design of CVRSB was done bearing in mind this point at which the application is too advanced and complex for the user to understand and perform the tasks with ease.…”
Section: Novel Featuresmentioning
confidence: 99%