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2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) 2021
DOI: 10.1109/vrw52623.2021.00008
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Immersive Virtual Reality Training : Three Cases from the Danish Industry

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Cited by 13 publications
(3 citation statements)
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“…Beyond the undeniable value of health and safety training, literature reports that the costs of fail-to-recall procedural tasks, for example in a production environment, are high and that errors can be catastrophic for the product and the overall production costs [1]. Similar shortcomings apply when errors occur beyond the production line, for example in the assembly of machinery or instalment of electronic components in the field of business or hard-to-access locations, such as offshore wind turbines or oil drilling rigs [2] [3]. Still, providing effective training is not an easy task.…”
Section: Introductionmentioning
confidence: 99%
“…Beyond the undeniable value of health and safety training, literature reports that the costs of fail-to-recall procedural tasks, for example in a production environment, are high and that errors can be catastrophic for the product and the overall production costs [1]. Similar shortcomings apply when errors occur beyond the production line, for example in the assembly of machinery or instalment of electronic components in the field of business or hard-to-access locations, such as offshore wind turbines or oil drilling rigs [2] [3]. Still, providing effective training is not an easy task.…”
Section: Introductionmentioning
confidence: 99%
“…In the industrial sector, VR has been used to train workers in simulated industrial environments, allowing them to practice and develop their skills without the risk of real-world consequences. For example, Radhakrishnan et al (2021a) proposed three cases from the Danish industry that demonstrate the potential of immersive VR training for improving the performance and safety of workers in various fields. The cases include VR training for welders, electricians and forklift operators (Tian et al , 2023).…”
Section: Resultsmentioning
confidence: 99%
“…Virtual reality environments can help increase user creativity levels [32]. The use of virtual reality (VR) to create instructions and assembly procedures has already been addressed in several papers [33,34]. Results have shown that there is a lack of evaluation methods applicable to industrial practice and it is difficult to obtain feedback, although there are methods aimed at learning effects [35].…”
Section: Introductionmentioning
confidence: 99%