“…Beyond the undeniable value of health and safety training, literature reports that the costs of fail-to-recall procedural tasks, for example in a production environment, are high and that errors can be catastrophic for the product and the overall production costs [1]. Similar shortcomings apply when errors occur beyond the production line, for example in the assembly of machinery or instalment of electronic components in the field of business or hard-to-access locations, such as offshore wind turbines or oil drilling rigs [2] [3]. Still, providing effective training is not an easy task.…”
“…Beyond the undeniable value of health and safety training, literature reports that the costs of fail-to-recall procedural tasks, for example in a production environment, are high and that errors can be catastrophic for the product and the overall production costs [1]. Similar shortcomings apply when errors occur beyond the production line, for example in the assembly of machinery or instalment of electronic components in the field of business or hard-to-access locations, such as offshore wind turbines or oil drilling rigs [2] [3]. Still, providing effective training is not an easy task.…”
“…In the industrial sector, VR has been used to train workers in simulated industrial environments, allowing them to practice and develop their skills without the risk of real-world consequences. For example, Radhakrishnan et al (2021a) proposed three cases from the Danish industry that demonstrate the potential of immersive VR training for improving the performance and safety of workers in various fields. The cases include VR training for welders, electricians and forklift operators (Tian et al , 2023).…”
Purpose
This systematic review, following preferred reporting items for systematic reviews and meta-analysis guidelines, rigorously investigates the emergent role of virtual reality (VR) technology in human movement training. The purpose of this study is to explore the effectiveness and evolution of VR in enhancing movement training experiences.
Design/methodology/approach
Acknowledging its pivotal role in diverse applications, such as sports and rehabilitation, human movement training is currently experiencing accelerated evolution, facilitated by the proliferation of wearable devices and mobile applications. This review conducted an exhaustive search across five different electronic databases, such as Web of Science, PubMed and ProQuest, resulting in the selection of 69 eligible articles published within the past five years. It also integrates 40 studies into a narrative summary, categorized based on the level of immersion offered by respective VR systems.
Findings
Enhanced immersion in VR potentially augments the effectiveness of movement training by engendering more realistic and captivating experiences for users. The immersive and interactive environments provided by VR technology enable tailored training experiences accompanied by precise, objective feedback. This review highlights the benefits of VR in human movement training and its potential to revolutionize the way training is conducted.
Originality/value
This systematic review contributes significantly to the existing literature by providing a comprehensive examination of the efficacy and evolution of VR in human movement training. By organizing the findings based on the level of immersion offered by VR systems, it provides valuable insights into the importance of immersion in enhancing training outcomes. In addition, this study identifies the need for future research focusing on the impacts of VR on learning and performance, as well as strategies to optimize its effectiveness and improve accessibility.
“…Virtual reality environments can help increase user creativity levels [32]. The use of virtual reality (VR) to create instructions and assembly procedures has already been addressed in several papers [33,34]. Results have shown that there is a lack of evaluation methods applicable to industrial practice and it is difficult to obtain feedback, although there are methods aimed at learning effects [35].…”
This article deals with the rationalization of manufacturing processes within the product life cycle with emphasis on the pre-production phase of production. A new methodology for evaluating the applicability of modern visualization tools in manufacturing processes is presented. This methodology includes a modified Z-score for categorizing manufacturing processes and has been validated by the successful implementation of 10 real projects. Ultimately, the methodology provides a practical decision-making aid for manufacturing companies in deploying such Computer Aided Instruction tools. For the pre-production phase of products and their development, the possibilities of using modern visualization tools to support CAD instructions and assembly instructions are being explored. These modern visualization tools are video tutorials, augmented reality tutorials and virtual reality tutorials. This paper explores the use of these tools for rationalization of pre-production processes. A methodology was designed to select the most appropriate tool for rationalizing process execution in preparation for production. The functionality of the methodology was verified by applying the methodology in industrial practice and subsequent implementation of the recommended solutions. The methodology was validated by testing key combinations that can arise based on the methodology directly in the operations of manufacturing companies. A total of 10 implementations in real production processes were tailored to this study and carried out over 2 years and the functionality of the methodology was confirmed (that consisted also of a new software development). It was found that there is a dependency between the visualization tools chosen to create the instructions in the context of organizational production preparation and the nature of the production processes.
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