“…Nevertheless, those technologies were largely and successfully adopted for developmental disabilities and neurodevelopmental disorders (Atkinson et al, 2003 ; Kim and Koh, 2016 ; MintzHemed and Melosh, 2023 ; Wu et al, 2023 ). Their use may be considered a crucial and invaluable resource because those technologies provide high levels of ecological validity (i.e., with situations similar to real life) and provide researchers and clinicians with practical knowledge through behavioral tracking and experimental control (Liu et al, 2022 ; Perera et al, 2022 ). Matched with serious games (SRs), those technologies may easily pursue educational, funny, diagnostic, and rehabilitative purposes (Hossain et al, 2016 ; Ávila et al, 2017 ; Maio et al, 2022a ).…”