2013
DOI: 10.53841/bpsptr.2013.19.1.21
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Immersive virtual reality in the psychology classroom: What purpose could it serve?

Abstract: Virtual reality is by no means a new technology, yet it is increasingly beingused, to different degrees, in education, training, rehabilitation, therapy, and home entertainment. Although the exact reasons for this shift are not thesubject of this short opinion piece, it is possible to speculate that decreased costs, and increased performance, of the technology may be key drivers in this change. As immersive virtual environments are increasingly integratedinto a wide range of practices it is appropriate to cons… Show more

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Cited by 3 publications
(4 citation statements)
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“…The current results are the first to directly show that students feel more socially present with their instructors while watching asynchronous psychology learning videos online in 3D, by wearing a HMD (VR headset), than when viewing the same instructional content in standard 2D format. Our results therefore give empirical support for Coxon’s (2013) insinuation that using VR to teach students in an one-on-one format may encourage a felt sense of interpersonal interaction with the instructor even in cases of asynchronous online learning, thus increasing satisfaction during the learning process.…”
Section: Discussionsupporting
confidence: 67%
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“…The current results are the first to directly show that students feel more socially present with their instructors while watching asynchronous psychology learning videos online in 3D, by wearing a HMD (VR headset), than when viewing the same instructional content in standard 2D format. Our results therefore give empirical support for Coxon’s (2013) insinuation that using VR to teach students in an one-on-one format may encourage a felt sense of interpersonal interaction with the instructor even in cases of asynchronous online learning, thus increasing satisfaction during the learning process.…”
Section: Discussionsupporting
confidence: 67%
“…In effect, it appears that VR increases students’ sense that asynchronous online learning is taking place in the here and now . As social and spatiotemporal presence ratings were positively correlated, it is possible that students felt as if they were being more guided by and interacted with during the lessons when delivered in a VR format, partly due to their also feeling more spatially situated in the classroom, a notion supported by Kintu et al (2017) and implied by Coxon (2013). Moreover, students may feel more temporally present with the learning activity when taking place in VR, as if the instructor was delivering her or his instruction live (synchronously) even during an asynchronous online lesson (Frewen et al, 2022).…”
Section: Discussionmentioning
confidence: 99%
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