2021
DOI: 10.1186/s12984-020-00801-3
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Immersive virtual reality health games: a narrative review of game design

Abstract: Background High quality head-mounted display based virtual reality (HMD-VR) has become widely available, spurring greater development of HMD-VR health games. As a behavior change approach, these applications use HMD-VR and game-based formats to support long-term engagement with therapeutic interventions. While the bulk of research to date has primarily focused on the therapeutic efficacy of particular HMD-VR health games, how developers and researchers incorporate best-practices in game design … Show more

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Cited by 72 publications
(38 citation statements)
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“…Modern 3D-graphics are able to show the smallest details of various kinds of processes, whether chemical experiments at the atomic level. But also nothing prevents to show the process itself much deeper, namely, what happens inside the atom [2]. Thus, this will provide an opportunity not only to obtain information about this phenomenon, but also to show in detail everything that happens to the student [3].…”
Section: Resultsmentioning
confidence: 99%
“…Modern 3D-graphics are able to show the smallest details of various kinds of processes, whether chemical experiments at the atomic level. But also nothing prevents to show the process itself much deeper, namely, what happens inside the atom [2]. Thus, this will provide an opportunity not only to obtain information about this phenomenon, but also to show in detail everything that happens to the student [3].…”
Section: Resultsmentioning
confidence: 99%
“…VR in the field of SUD research has been mostly used as a simulation of real-world situations, but some VR serious games have also been evaluated [41,53]. The design of new health VR applications requires that biomedical, psychosocial, technological and user experience perspectives must be taken into consideration [68]. Although fully acknowledging the importance of previous findings, when considering VR as a new medium, future interdisciplinary work between VR scientists and SUD researchers could further develop unique applications that maximize the potential of VR.…”
Section: Discussionmentioning
confidence: 99%
“…Some of these recently developed rehabilitation games are worth mentioning: Motion Rehab AVE 3D; Gabarello for Lokomat; MobiAssist; Remission [23]. They all have in common a stimulating and interactive nature, explicit educational purpose, and offer an enriched environment of elements that support and motivate the learning of motor skills [25]. There have been many attempts during the last decade to validate new technologies in CR.…”
Section: Types Of Robotic Exoskeleton and Virtual Reality (Vr) Used In Cardiac Rehabilitation (Cr)mentioning
confidence: 99%