2021
DOI: 10.1007/s10055-021-00607-1
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Immersive virtual-reality computer-assembly serious game to enhance autonomous learning

Abstract: Immersive virtual reality (VR) environments create a very strong sense of presence and immersion. Nowadays, especially when student isolation and online autonomous learning is required, such sensations can provide higher satisfaction and learning rates than conventional teaching. However, up until the present, learning outcomes with VR tools have yet to prove their advantageous aspects over conventional teaching. The project presents a VR serious game for teaching concepts associated with computer hardware ass… Show more

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Cited by 56 publications
(23 citation statements)
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“…Nevertheless, it can be assumed that VR training tools create a corresponding novelty effect among athletes, which could have a positive impact on training in VR. This positive impact on learning has already been shown with VR learning tools or VR serious games in students [34].…”
Section: Discussionmentioning
confidence: 60%
“…Nevertheless, it can be assumed that VR training tools create a corresponding novelty effect among athletes, which could have a positive impact on training in VR. This positive impact on learning has already been shown with VR learning tools or VR serious games in students [34].…”
Section: Discussionmentioning
confidence: 60%
“…We acknowledge that the novel nature of VR can result in the “novelty effect” [ 32 ], which could account for some of the findings. In addition, further research and comparative studies should be conducted to explore the sustained adoption and knowledge retention of such novel approaches.…”
Section: Discussionmentioning
confidence: 99%
“…Many factors, including the quality of the animation in XR, the additional physical stimuli, and visually induced motion sickness, are considered to affect the training effectiveness through attractiveness, motivation, or goal-oriented training procedures. Checa et al [ 29 ] found that immersive VR environments could enhance autonomous learning compared with a conventional lecture or the same serious game on a desktop computer and that novelty might play a role in the improved training effectiveness. In a study comparing the effects of tablet-based and VR-based serious gaming modules for basic life support training on learning outcomes, Aksoy et al [ 21 ] found that motivation by VR contributed to enhanced learning outcome [ 21 ].…”
Section: Discussionmentioning
confidence: 99%