2020
DOI: 10.3390/children7110194
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Immersive Virtual Reality as Analgesia during Dressing Changes of Hospitalized Children and Adolescents with Burns: A Systematic Review with Meta-Analysis

Abstract: Children and adolescents with severe burns require medical and nursing interventions, associated with pain. As immersive virtual reality (VR) gained prominence as non-pharmacological adjuvant analgesia, we conducted a systematic review and meta-analysis on the efficacy of full immersive VR on pain experienced during dressing changes in hospitalized children and adolescents with severe burns. This exercise included quality and risk of bias assessment. The systematic review resulted in eight studies and 142 pati… Show more

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Cited by 18 publications
(13 citation statements)
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References 61 publications
(215 reference statements)
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“…It validates the fundamental aspect of VR’s applicability in surgical procedures by offering sanctuary to an anxious patient in a not-so-friendly hospital environment. Distractibility’s potential of lowering dimensions of perceived pain was observed in the case of severely burned patients exposed to a virtual environment during known painful procedures such as dressing change or physical therapy in both adult [ 46 ] and children populations [ 47 ], in some cases lowering patient anxiety and pain is realised to the point of unnecessary conventional analgesia [ 48 ].…”
Section: Discussionmentioning
confidence: 99%
“…It validates the fundamental aspect of VR’s applicability in surgical procedures by offering sanctuary to an anxious patient in a not-so-friendly hospital environment. Distractibility’s potential of lowering dimensions of perceived pain was observed in the case of severely burned patients exposed to a virtual environment during known painful procedures such as dressing change or physical therapy in both adult [ 46 ] and children populations [ 47 ], in some cases lowering patient anxiety and pain is realised to the point of unnecessary conventional analgesia [ 48 ].…”
Section: Discussionmentioning
confidence: 99%
“…In accordance with our finding of an overall positive effect of VR on pain, previous reviews with a more narrow scope also demonstrated beneficial effects for the different conditions and populations included. 1,2,5,9,15,25,29,33,37,38…”
Section: Discussionmentioning
confidence: 99%
“…14,15,38,41 In the context of the worldwide opioid crisis, VR may contribute to improved quality of life and self-efficacy of patients with chronic pain by nonpharmacological means. 2,9,14,15,25,30,38,46 Early VR applications have mainly made use of distraction methods, ie, by immersing the subject inside a computer-generated world and thus distracting attention away from pain. 32 Depending on the type of application, VR can also be used as a pain education tool or as an intervention with integrated psychological therapies, with effects that may last beyond the application period.…”
Section: Introductionmentioning
confidence: 99%
“…Another important limitation is the sample size. Meta-analyses summarizing studies on VR and pain reported sample sizes ranging from as low as 2 (Lauwens et al, 2020) to as high as 97 (Chow et al, 2020). The low sample size may be attributed to the fact that data collection occurred during the summer months in a city with a highly transient student population.…”
Section: Sample Sizementioning
confidence: 99%