2020
DOI: 10.1080/01634372.2020.1733726
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Immersive Virtual Reality and Persons with Dementia: A Literature Review

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Cited by 52 publications
(49 citation statements)
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“…The findings of the present study add to the evidence [12][13][14][17][18][19][20][21]27] that supports the safety and feasibility of using VR headsets to promote immersive experiences for people with dementia. Furthermore, results suggest that immersion with 360 • videos, specifically of locations that are relevant to each individual's life story, may lead people with dementia to reminisce and reenact stories from their past, often spontaneously.…”
Section: Discussionsupporting
confidence: 69%
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“…The findings of the present study add to the evidence [12][13][14][17][18][19][20][21]27] that supports the safety and feasibility of using VR headsets to promote immersive experiences for people with dementia. Furthermore, results suggest that immersion with 360 • videos, specifically of locations that are relevant to each individual's life story, may lead people with dementia to reminisce and reenact stories from their past, often spontaneously.…”
Section: Discussionsupporting
confidence: 69%
“…VR is often used for recreational purposes, but also increasingly in therapeutic settings, with goals such as addressing phobias, improving knowledge and empathy regarding a condition, and developing motor or cognitive skills [12][13][14][15]. VR systems promote mostly audiovisual experiences and allow for different degrees of immersion, ranging from the non-immersive (in which, for example, visual stimuli are presented on a monitor) to the fully immersive (using technologies such as head-mounted displays, also known as VR headsets or goggles) [14,16].…”
Section: Introductionmentioning
confidence: 99%
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“…However, many existing VR tests rely on external controls such as a computer mouse or touchscreen to interact with a twodimensional screen or augmented reality, instead of using a headmounted device (HMD) with a three-dimensional environment (Bottiroli et al, 2017;Gamito et al, 2017;Zygouris et al, 2017;Chua et al, 2019). Without a three-dimensional environment, these VR systems are not be able to create a fully-immersive experience where the person has the sense of "being there, " thus being unable to simulate tasks that sufficiently mimic real life to assess a person's cognitive function (Strong, 2020). Moreover, these systems can only assess limited number of cognitive domains in one setting and lack language-domain assessment (Fernandez Montenegro and Argyriou, 2017;Seo et al, 2017;Lecouvey et al, 2019).…”
Section: Introduction Backgroundmentioning
confidence: 99%
“…People with dementia commonly undergo multisensory stimulation therapies to reduce the risk of sensory deprivation, challenging behaviors, and maintain cognitive functions [Collier and Jakob, 2017]. Within a virtual multisensory environment, an increased sense of presence can lead to enhanced therapeutic effects, therefore, contributing to improved well-being [Strong, 2020].…”
Section: Introductionmentioning
confidence: 99%