2020
DOI: 10.1186/s12984-020-00771-6
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Immersive Virtual Environments and Wearable Haptic Devices in rehabilitation of children with neuromotor impairments: a single-blind randomized controlled crossover pilot study

Abstract: Background The past decade has seen the emergence of rehabilitation treatments using virtual reality. One of the advantages in using this technology is the potential to create positive motivation, by means of engaging environments and tasks shaped in the form of serious games. The aim of this study is to determine the efficacy of immersive Virtual Environments and weaRable hAptic devices (VERA) for rehabilitation of upper limb in children with Cerebral Palsy (CP) and Developmental Dyspraxia (DD). Methods A t… Show more

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Cited by 36 publications
(39 citation statements)
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“…Study participants had the opportunity to engage in a multi-sensory serious gaming experience. When evaluating upper extremity motor function, an improvement was seen in both experimental (VR enhanced therapy) and control groups (conventional rehabilitation therapy) with no statistical significance between the two [25]. One limitation to this study is a relatively small sample size (8 patients) which is understandable as a pilot randomized controlled trial.…”
Section: Upper Extremity Function In Cerebral Palsymentioning
confidence: 88%
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“…Study participants had the opportunity to engage in a multi-sensory serious gaming experience. When evaluating upper extremity motor function, an improvement was seen in both experimental (VR enhanced therapy) and control groups (conventional rehabilitation therapy) with no statistical significance between the two [25]. One limitation to this study is a relatively small sample size (8 patients) which is understandable as a pilot randomized controlled trial.…”
Section: Upper Extremity Function In Cerebral Palsymentioning
confidence: 88%
“…Articles with a low risk of bias were included in this systemic review. Table 4 shows the data table for the 13 articles included in this review [25][26][27][28][29][30][31][32][33][34][35][36].…”
Section: Data Extractionmentioning
confidence: 99%
See 1 more Smart Citation
“…Bortone et al [41][42][43][44] show a series of works related to serious games and wearable haptic devices for rehabilitation. They have several scenarios Immersive Virtual Environments (VE) with Head Mounted Display (HMD) devices and Wearable Haptic Devices for the rehabilitation of upper limb in children with Cerebral Palsy (CP) and Developmental Dyspraxia (DD).…”
Section: Related Workmentioning
confidence: 99%
“…The virtual nature of the environment allows behaviors that are impossible or very expensive in reality to be implemented in a low-cost way. Bortone et al [ 4 – 6 ] found that the use of a virtual environment and wearable devices offers a viable alternative to conventional therapy for improving upper extremity function in children with neuromotor impairments. Additionally, previous works indicate that the strength and ability of the affected side of the body can be effectively improved during rehabilitation that involves controlling an avatar’s upper limbs to interact with objects in VEs [ 7 ].…”
Section: Introductionmentioning
confidence: 99%