2022
DOI: 10.1109/tcsvt.2021.3100006
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Immersive Video Coding: Should Geometry Information Be Transmitted as Depth Maps?

Abstract: Immersive video often refers to multiple views with texture and scene geometry information, from which different viewports can be synthesized on the client side. To design efficient immersive video coding solutions, it is desirable to minimize bitrate, pixel rate and complexity. We investigate whether the classical approach of sending the geometry of a scene as depth maps is appropriate to serve this purpose. Previous work shows that bypassing depth transmission entirely and estimating depth at the client side… Show more

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Cited by 16 publications
(21 citation statements)
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“…State-of-the-art approaches [12,21] split the block only once. Therefore, they cannot fit the more complicated structure of the depth map.…”
Section: Proposed Block Splittingmentioning
confidence: 99%
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“…State-of-the-art approaches [12,21] split the block only once. Therefore, they cannot fit the more complicated structure of the depth map.…”
Section: Proposed Block Splittingmentioning
confidence: 99%
“…A different approach is shown in feature-driven depth estimation [12], which assumes three different features already within the encoded bitstream. The first type is the depth range within each block of input depth maps (Figure 1).…”
Section: Feature-driven Dsdementioning
confidence: 99%
See 3 more Smart Citations