2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) 2020
DOI: 10.1109/vrw50115.2020.00095
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Immersive Place-based Learning – An Extended Research Framework

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Cited by 18 publications
(10 citation statements)
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“…The CZ Investigator (Sajjadi et al, 2020) is a narrative-driven game built for a Microsoft Windows desktop application (i.e., high scalability (Klippel et al, 2020)). The game's narrative is one of its key design aspects that facilitates the contextualization of the learning activities and engages the players with them (Dickey, 2011).…”
Section: The Serious Gamementioning
confidence: 99%
“…The CZ Investigator (Sajjadi et al, 2020) is a narrative-driven game built for a Microsoft Windows desktop application (i.e., high scalability (Klippel et al, 2020)). The game's narrative is one of its key design aspects that facilitates the contextualization of the learning activities and engages the players with them (Dickey, 2011).…”
Section: The Serious Gamementioning
confidence: 99%
“…To establish remote learning opportunities as alternative pathways in geoscience education, we need tools as well as empirical studies that critically examine the opportunities, the challenges, and the feasibility of virtual learning experiences. Many studies remain anecdotal (e.g., Marshall et al, 2021), but it is time to establish research frameworks and to connect place-based education with established assessments and practices in virtual and immersive learning (Klippel et al, 2020b;Petersen et al, 2020). Immersive virtual reality (iVR) is inherently a 3D, spatial medium (Maceachren and Brewer, 2004) and, therefore, offers a natural interface to all representations of data that, too, are 3D in nature.…”
Section: Outlook: Advancing Inclusivity Accessibility and Realismmentioning
confidence: 99%
“…But, not all immersive technologies are created equal. In previous work we captured this aspect by defining SENSATIUM (Klippel et al, 2020, the sensing, scalability trade-off continuum (see Figure 2). As we move away from desktop environments, we first enter the realm of HMDs with three degrees of freedom, such as Oculus Go, that provide users with basic immersive experiences allowing for mapping head movements but no body movements.…”
Section: Immersive Technologiesmentioning
confidence: 99%
“…Figure 2. SENSATIUM, the SENsingScAlability Trade-off contInuUM (modified from(Klippel et al, 2020)) …”
mentioning
confidence: 99%