2010
DOI: 10.1162/pres_a_00005
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Immersive Journalism: Immersive Virtual Reality for the First-Person Experience of News

Abstract: This paper introduces the concept and discusses the implications of immersive journalism, which is the production of news in a form in which people can gain firstperson experiences of the events or situation described in news stories. The fundamental idea of immersive journalism is to allow the participant, typically represented as a digital avatar, to actually enter a virtually recreated scenario representing the news story. The sense of presence obtained through an immersive system (whether a Cave or head-tr… Show more

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Cited by 391 publications
(251 citation statements)
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References 17 publications
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“…Her first Second Life journalism piece was Gone Gitmo, a virtual recreation of the Guantanamo Bay prison incident, in which the user is represented by an avatar that is unexpectedly detained and imprisoned in a cage in Camp X-Ray (de la Peña et al, 2010). The Second Life experience also confronted the audience with documentary footage from the US Department of Defense of the real-life detainees.…”
Section: Journalism In Second Lifementioning
confidence: 99%
See 2 more Smart Citations
“…Her first Second Life journalism piece was Gone Gitmo, a virtual recreation of the Guantanamo Bay prison incident, in which the user is represented by an avatar that is unexpectedly detained and imprisoned in a cage in Camp X-Ray (de la Peña et al, 2010). The Second Life experience also confronted the audience with documentary footage from the US Department of Defense of the real-life detainees.…”
Section: Journalism In Second Lifementioning
confidence: 99%
“…Her next Second Life work was Cap and Trade, which explored the cap-and-trade markets by having users first select the aspect of their lives that they intended to change to offset their annual carbon emissions: their cars, a transcontinental plane flight, or heating their house for a year. The audience would then be presented with "virtual replicas of actual projects where humanrights consequences, financial waste, and questionable practices provide a glimpse behind an opaque system" (de la Peña et al, 2010). Users' avatars were also followed by a personal carbon cloud to emphasize their individual responsibilities in the greater pollution problem.…”
Section: Journalism In Second Lifementioning
confidence: 99%
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“…The type of scenario that Professor John V. Pavlik imagined is only possible through a sensory perception of space, such as the deep immersive journalism concept of the work lead by De la Peña et al (2010). The subjects have the sensation that their body occupies a space created by digital technology and that they can move around the stage created by a computer.…”
Section: Immersion In Digital Worlds: Early Prototyping For Journalismmentioning
confidence: 99%
“…News organizations will change even further as they experiment with the possibilities of "immersive" and "robotic" journalism (Carlson, 2015;de la Peña et al, 2010). Meanwhile, the marketing of news and the way news organizations think about their business are also changing.…”
Section: Research On Big Datamentioning
confidence: 99%