2020
DOI: 10.3389/fnhum.2020.00180
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Immersive 3D Virtual Reality Cancellation Task for Visual Neglect Assessment: A Pilot Study

Abstract: Background: Unilateral spatial neglect is an attention disorder frequently occurring after a right-hemispheric stroke. Neglect results in a reduction in quality of life and performance in activities of daily living. With current technical improvements in virtual reality (VR) technology, training with stereoscopic head-mounted displays (HMD) has become a promising new approach for the assessment and the rehabilitation of neglect. The focus of this pilot study was to develop and evaluate a simple visual search t… Show more

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Cited by 31 publications
(43 citation statements)
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“…The ratings for usability and acceptance of the bird search task were high in both healthy participants and stroke patients with hemispatial neglect. This result is in line with previous findings from studies investigating the acceptance of HMD-VR in elderly [60,61], studies using VR for neglect diagnostics [51], and studies in which a similar VR setup was used to apply audio-visual stimulation in critically ill patients [62].…”
Section: Questionnaires and Feedbacksupporting
confidence: 91%
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“…The ratings for usability and acceptance of the bird search task were high in both healthy participants and stroke patients with hemispatial neglect. This result is in line with previous findings from studies investigating the acceptance of HMD-VR in elderly [60,61], studies using VR for neglect diagnostics [51], and studies in which a similar VR setup was used to apply audio-visual stimulation in critically ill patients [62].…”
Section: Questionnaires and Feedbacksupporting
confidence: 91%
“…To assess acceptance, usability, and participant's perception of the visual search task and of the VR system, 3 questions from the System Usability Scale (SUS) [ 49 ] were used, as previously reported by Gerber et al [ 50 ] and Knobel et al [ 51 ]. The questions were answered using a 5-point Likert-scale, ranging from “fully disagree” to “fully agree.” The mean score across all questions was calculated for each participant.…”
Section: Methodsmentioning
confidence: 99%
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“…VR implies the use of a computer-generated simulation of 3D environments, through which the users can experience a full or semi-immersive experience, as if they were in a real context dimension [58,61,62]. Innovative VR devices, including head mounted displays (HMDs) [57,[63][64][65], give the opportunity of taking advantage of a higher level of immersion (i.e., immersive virtual environments (IVEs)) [57], which is effective for enhancing motor and cognitive skills in healthy [63,65,66] and clinical populations [67][68][69]. Conversely, semiimmersive VR, due to the lack of HDMs, does not guarantee a full immersion but favors the interaction among participants, promoting group therapies [61].…”
Section: Introductionmentioning
confidence: 99%