2019
DOI: 10.1007/978-3-030-11078-9_10
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Immersion in Games and Gamification

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Cited by 11 publications
(7 citation statements)
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“…Immersion (IM). Within gamified learning, immersion occurs when the student is absorbed by the activity (Goethe, 2019). If a gamified activity creates these conditions, it is reasonable to expect the student to consider the helpful tools in the evaluation process.…”
Section: H1b Competition Positively Affects Immersionmentioning
confidence: 99%
“…Immersion (IM). Within gamified learning, immersion occurs when the student is absorbed by the activity (Goethe, 2019). If a gamified activity creates these conditions, it is reasonable to expect the student to consider the helpful tools in the evaluation process.…”
Section: H1b Competition Positively Affects Immersionmentioning
confidence: 99%
“…Providing consumers with a customized experience that Mediating role of intrinsic satisfaction need allows them to select from a wide range of design options can enhance their sense of control and autonomy (Marathe and Sundar, 2011). Furthermore, a compelling and captivating story, narrative, or plot can contribute to overall immersion (Goethe, 2019). When examining sports apps, Bitri an et al (2020) discovered that immersion-related game elements favored the satisfaction of the need for competence and autonomy.…”
Section: Hypothesis Developmentmentioning
confidence: 99%
“…This immersion leads to feelings of more meaningful decisions and actions in the fictional world (Goethe, 2019) versus behaviour change theories where persuasion results from logical consideration and evaluation of arguments (Green and Brock, 2000). Change occurs through reduction of negative cognitive responding; imagining the experience of narration as real; and empathy with story characters, as opposed to cognitive reasoning.…”
Section: What Constitutes a Transformative Gamification Service?mentioning
confidence: 99%