Handbook of Digital Games 2014
DOI: 10.1002/9781118796443.ch12
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Immersion in Digital Games: Review of Gaming Experience Research

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Cited by 137 publications
(128 citation statements)
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References 38 publications
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“…"Presence" is one example and has been used to describe the sense of being in a virtual environment [25]. While presence can also occur at the highest level of immersion [5] -a player might even describe his or herself as being "in the game" [26] -it does not necessarily equate with immersion [6]. For example, it is possible to have presence without being immersed, e.g.…”
Section: Gameplay Experiencementioning
confidence: 99%
See 1 more Smart Citation
“…"Presence" is one example and has been used to describe the sense of being in a virtual environment [25]. While presence can also occur at the highest level of immersion [5] -a player might even describe his or herself as being "in the game" [26] -it does not necessarily equate with immersion [6]. For example, it is possible to have presence without being immersed, e.g.…”
Section: Gameplay Experiencementioning
confidence: 99%
“…Higher levels of immersion would depend on satisfying other aspects of gaming experience, beyond these core elements. For a comprehensive discussion concerning how immersion relates to other game experience constructs see Cairns et al, [6]. [13] note that the challenge experienced by a player results from an interaction between their expertise and the challenges provided by the game.…”
Section: Gameplay Experiencementioning
confidence: 99%
“…ingame challenges). In the latter case, a fine balance of challenge against expertise or skill-level helps to increase player involvement leading to immersion [7] or flow [11] and contributing to the overall experience [21]. In this way, purposefully designed-in friction can help people transition to mental states where they experience deeper levels of involvement.…”
Section: Mindful Everyday Interactionsmentioning
confidence: 99%
“…In recent years, game studies have shown to be worthy of research attention and have become one of the established domains of research within the field of human-computer interaction (HCI) [1]. Evidently, user experience studies have also become more prominent in HCI [2].…”
Section: Introductionmentioning
confidence: 99%