2018
DOI: 10.1016/j.gaitpost.2017.10.019
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Imbalance: Objective measures versus subjective self-report in clinical practice

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Cited by 15 publications
(16 citation statements)
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“…Compared to the commonly used eyes-open or eyes-closed conditions, immersive VR applications can decouple the visual and vestibular systems in a more fine-grained manner by providing a wide range of visual perturbations. This feature allows for sensitive measures of balance to be calculated, such as determining the exact thresholds of visual perturbation required to induce falls 16,72,73 . Such systems can be low cost, for example by combining the commercially available Wii balance board (Nintendo) with an immersive VR HMD system, which has been validated against the (more expensive) gold standard Equitest dynamic posturography machine (Neurocom Inc) 74 .…”
Section: [H3] Non-immersive Vr Via Visual Augmentationmentioning
confidence: 99%
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“…Compared to the commonly used eyes-open or eyes-closed conditions, immersive VR applications can decouple the visual and vestibular systems in a more fine-grained manner by providing a wide range of visual perturbations. This feature allows for sensitive measures of balance to be calculated, such as determining the exact thresholds of visual perturbation required to induce falls 16,72,73 . Such systems can be low cost, for example by combining the commercially available Wii balance board (Nintendo) with an immersive VR HMD system, which has been validated against the (more expensive) gold standard Equitest dynamic posturography machine (Neurocom Inc) 74 .…”
Section: [H3] Non-immersive Vr Via Visual Augmentationmentioning
confidence: 99%
“…Such systems can be low cost, for example by combining the commercially available Wii balance board (Nintendo) with an immersive VR HMD system, which has been validated against the (more expensive) gold standard Equitest dynamic posturography machine (Neurocom Inc) 74 . Cheap and widely available VRbased balance assessments might prove useful for identifying those people with PD at high risk of falls owing to balance impairment and those who would benefit most from balance training 72 . These systems also allow balance to be assessed in all planes, thereby enabling therapists to better personalize their interventions to the individual's balance deficit 74 .…”
Section: [H3] Non-immersive Vr Via Visual Augmentationmentioning
confidence: 99%
“…5 However, as also seen in other medical fields, objective functionality does not necessarily correspond to subjective quality-of-life outcomes for patients. [22][23][24] These studies concluded that combining measurements of objective functioning and subjective functioning (in this study the MAT and MFIQ) are complementary to each other, should strengthen each other and lead to treatment in a way that meets the needs of patients. 24 Mandibular condylar fractures often go along with disc displacement of the temporomandibular joint.…”
Section: Discussionmentioning
confidence: 91%
“…[22][23][24] These studies concluded that combining measurements of objective functioning and subjective functioning (in this study the MAT and MFIQ) are complementary to each other, should strengthen each other and lead to treatment in a way that meets the needs of patients. 24 Mandibular condylar fractures often go along with disc displacement of the temporomandibular joint. 15 Disruption in the anatomy of this joint interferes with its physiology and therefore affects the maximum mouth opening.…”
Section: Discussionmentioning
confidence: 91%
“…1 The traditional four-square step test sequence: a participant is asked to walk as fast as possible clockwise (broken arrows) and counterclockwise (dotted arrows) over four walking canes arranged in a cross-shaped form, while looking forward. The participant should step through using both feet, as the starting and ending point are similar (square 1) in individuals with dizziness and balance impairments [23][24][25][26]. In the current study, we used a head-mounted display (HMD) that projects semi-realistic immersive visual experiences (HTC Vive; [27]) and was shown to be a valid and reliable tool for measuring postural tasks [28].…”
Section: Introductionmentioning
confidence: 99%