2014 3dtv-Conference: The True Vision - Capture, Transmission and Display of 3D Video (3dtv-Con) 2014
DOI: 10.1109/3dtv.2014.6874748
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Image interpolation for DIBR viewsynthesis using graph fourier transform

Abstract: Given texture and depth maps of one or more reference viewpoint(s), depth-image-based rendering (DIBR) can synthesize a novel viewpoint image by mapping texture pixels from reference to virtual view using geometric information provided by corresponding depth pixels. If the virtual view camera is located closer to the 3D scene than the reference view camera, objects close to the camera will increase in size in the virtual view, and DIBR's simple pixel-to-pixel mapping will result in expansion holes that require… Show more

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Cited by 20 publications
(21 citation statements)
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“…As done in [3][4][5][6][7]10], in this paper we also employ a graph-signal smoothness prior: a signal x is more probable if x T Lx is small, i.e.,…”
Section: Graph-signal Smoothness Priormentioning
confidence: 99%
See 1 more Smart Citation
“…As done in [3][4][5][6][7]10], in this paper we also employ a graph-signal smoothness prior: a signal x is more probable if x T Lx is small, i.e.,…”
Section: Graph-signal Smoothness Priormentioning
confidence: 99%
“…Observed statistics are also incomplete; an N -team league typically has far fewer than N (N −1) sets of reliable statistics due to scheduling constraints. GSP provides tools [8][9][10] to interpolate missing samples in a desired graph-signal-point differential for every pair of teams in our case. Interpolated samples are thus our predicted game outcomes in future matchups in terms of point differential.…”
Section: Introductionmentioning
confidence: 99%
“…We first assume that the received N camera views v from server at the proxy are distorted due to compression, which can be simply evaluated as d(v). Further, a synthesized view u is distorted due to pixel rounding and disocclusion hole filling procedures [10,11] during DIBR-based view synthesis [1] at proxies or clients. Specifically, we assume that the rendered image distortion Du(vL, vR, d(vL), d(vR)) of virtual view u ∈ U synthesized using left and right reference views vL and vR, with respective distortion d(vL) and d(vR), depends on two factors: i) reference view distances |vL − u| and |vR − u|, and ii) distortions of the reference views d(vL) and d(vR).…”
Section: Synthesized View Distortionmentioning
confidence: 99%
“…More recently, graph-based methods have been proposed for regularization [5], [6], [7]. Interpolation of graph signals is handled in [8] from a sampling perspective, while sparsity based interpolation methods using spectral graph theory are presented in [9], [10], [11]. The work in [12] formulates a patch-based maximum aposteriori problem to fill the expansion holes using a smoothness prior on the graph signal.…”
Section: Introductionmentioning
confidence: 99%