Proceedings of the 27th Annual Conference on Computer Graphics and Interactive Techniques - SIGGRAPH '00 2000
DOI: 10.1145/344779.344951
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Image-based visual hulls

Abstract: In this paper, we describe an efficient image-based approach to computing and shading visual hulls from silhouette image data. Our algorithm takes advantage of epipolar geometry and incremental computation to achieve a constant rendering cost per rendered pixel. It does not suffer from the computation complexity, limited resolution, or quantization artifacts of previous volumetric approaches. We demonstrate the use of this algorithm in a real-time virtualized reality application running off a small number of v… Show more

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Cited by 725 publications
(452 citation statements)
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References 30 publications
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“…Shape-from-silhouette methods reconstruct geometry models of a scene from multi-view silhouette images or video streams. Examples are image-based [27,51] or polyhedral visual hull methods [26], as well as approaches performing point-based reconstruction [16]. The combination of stereo reconstruction with visual hull rendering leads to a more faithful reconstruction of surface concavities [25].…”
Section: Free-viewpoint Videomentioning
confidence: 99%
“…Shape-from-silhouette methods reconstruct geometry models of a scene from multi-view silhouette images or video streams. Examples are image-based [27,51] or polyhedral visual hull methods [26], as well as approaches performing point-based reconstruction [16]. The combination of stereo reconstruction with visual hull rendering leads to a more faithful reconstruction of surface concavities [25].…”
Section: Free-viewpoint Videomentioning
confidence: 99%
“…The closest to the proposed work is CMU's Virtualized Reality [7] and its early dedicated real-time parallel architecture for stereo. Other multi-camera systems include the view-dependent visual hull approach [5], the Keck laboratory at the University of Maryland [1] and the Argus system at Duke University [2].…”
Section: Related Workmentioning
confidence: 99%
“…Free-viewpoint video rendering (FVVR) gives the user the freedom to choose the viewpoint from which to view a captured scene [1][2][3]. FVVR has been applied successfully in sports TV production [4,5] and video conferencing [6] among other applications.…”
Section: Introductionmentioning
confidence: 99%