2014
DOI: 10.1007/s11042-014-2146-4
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Image-based non-photorealistic rendering for realtime virtual sculpting

Abstract: This paper discusses a real-time virtual sculpting system in a non-photorealistic manner. Up till now, a majority of researchers pursuing virtual sculpting have highlighted the physical fidelity of simulation, with approaches for realizing photorealism being principal specialized contributions. We aim at capitalizing on the strengths of nonphotorealistic rendering with respect to aesthetics, expression and computing expense. By means of touch-enabled manipulation, the haptic interaction is conducted to form th… Show more

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Cited by 15 publications
(6 citation statements)
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References 32 publications
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“…He Xing Wu [26] realized the automatic gain compensation algorithm through the GPU parallel mean filtering process, and the speed was increased by about 267 times. Ping Lu et al [27] implemented an inverse Gaussian bilateral filter on GPU, which was applied to a nonphotorealistic real-time virtual engraving system. Herng-Hua Chang et al [28] proposed a bilateral filter based on CUDA and established a "high precision" parameter prediction system, which improved the processing speed.…”
Section: Related Research Workmentioning
confidence: 99%
“…He Xing Wu [26] realized the automatic gain compensation algorithm through the GPU parallel mean filtering process, and the speed was increased by about 267 times. Ping Lu et al [27] implemented an inverse Gaussian bilateral filter on GPU, which was applied to a nonphotorealistic real-time virtual engraving system. Herng-Hua Chang et al [28] proposed a bilateral filter based on CUDA and established a "high precision" parameter prediction system, which improved the processing speed.…”
Section: Related Research Workmentioning
confidence: 99%
“…A head mounted display and a head mounted RGBD camera is used to track the hands and head of the user in the 3D space as well as to render the virtual sculpted object seamlessly blended with the real world scene. Lu et al [LSL∗15] attempt to provide an interface for a non‐photorealistic rendering of a scene augmented with the virtual content created using sculpting in real‐time. The surfaces are deformed using haptic interaction and the boundaries for each element of the scene is highlighted using the techniques for edge detection.…”
Section: Virtual Sculpting ‐ Another Paradigm For Content Creationmentioning
confidence: 99%
“…As a result, it is 5.52 times faster than the original version. In [37], Lu et al discussed a nonphotorealistic real-time virtual sculpting system. Via touchenabled manipulation, haptic interaction is conducted to form the deformable surfaces and the edge extraction is employed to stress boundaries.…”
Section: Related Workmentioning
confidence: 99%