2011
DOI: 10.1145/1944846.1944852
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Image and video upscaling from local self-examples

Abstract: We propose a new high-quality and efficient single-image upscaling technique that extends existing example-based super-resolution frameworks. In our approach we do not rely on an external example database or use the whole input image as a source for example patches. Instead, we follow a local self-similarity assumption on natural images and extract patches from extremely localized regions in the input image. This allows us to reduce considerably the nearest-patch search time without compromising quality in mos… Show more

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Cited by 597 publications
(511 citation statements)
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References 27 publications
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“…Broadly speaking, SISR algorithms can be categorized based on their tasks. While domain-specific SISR algorithms focus on specific classes of images such as faces [35,42], scenes [33], and graphics artwork [18], generic SISR algorithms [10,38,8,3,27,30,11,46,9,34,32,12,5,39,44,43] are developed for all kinds of images where the priors are typically based on primitive image properties such as edges and segments. In order to evaluate the performance of a SISR algorithm, human subject studies or ground truth images are used [33,43].…”
Section: Introductionmentioning
confidence: 99%
“…Broadly speaking, SISR algorithms can be categorized based on their tasks. While domain-specific SISR algorithms focus on specific classes of images such as faces [35,42], scenes [33], and graphics artwork [18], generic SISR algorithms [10,38,8,3,27,30,11,46,9,34,32,12,5,39,44,43] are developed for all kinds of images where the priors are typically based on primitive image properties such as edges and segments. In order to evaluate the performance of a SISR algorithm, human subject studies or ground truth images are used [33,43].…”
Section: Introductionmentioning
confidence: 99%
“…In the field of SuperResolution, Freedman et al [8] applied their single-image SR method on a GTX 480 GPU to achieve near realtime performance when upsampling from 640 × 360 to 1920 × 1080. Using dictionary-based methods, the authors of [9] also provide a GPU implementation of their deformable image patch method.…”
Section: Gpu Accelerationmentioning
confidence: 99%
“…For image size 1120×1120, D = 200 disparity levels, and stripe size 1120×28, we get a HW cost of 998 slices (3%), 2978 LUTs (2%), 3116 registers (1%), 0 DSPs, and 101 RAMB36 (24%). If we enlarge the aggregation mask from 7 × 7 to 13 × 13, the HW cost will increase to 2690 slices (8,492 LUTs and 8,640 registers) showing that the most expensive component is the parallel arithmetic circuit performing aggregation (depending on mask size, aggregation consumes 60%-85% of the utilized logic resources). Achieving up to 344 MHz clock frequency, a single Disparity module will process the entire 1120×1120 image pair in 1.87 sec (time is almost independent of the mask size due to the applied full mask parallelization).…”
Section: Fpga Implementationmentioning
confidence: 99%
“…NeedFS [25] is based on neighbor embedding edge detection feature selection. IUIE [26] and NARM [27] represent example-based and sparse coding methods respectively. FCME is our multi-example feature-constrained method ignoring back-projection.…”
mentioning
confidence: 99%