2022
DOI: 10.1145/3512342
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Image and Video Coding Techniques for Ultra-low Latency

Abstract: The next generation of wireless networks fosters the adoption of latency-critical applications such as XR, connected industry, or autonomous driving. This survey gathers implementation aspects of different image and video coding schemes and discusses their tradeoffs. Standardized video coding technologies such as HEVC or VVC provide a high compression ratio, but their enormous complexity sets the scene for alternative approaches like still image, mezzanine, or texture compression in scenarios with tight resour… Show more

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Cited by 12 publications
(2 citation statements)
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References 134 publications
(187 reference statements)
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“…In the case of recent AAA games where the total texture sizes can range from tens to hundreds of gigabytes, insufficient encoding speed can become a bottleneck during software development. Furthermore, if a texture compression format is used for low‐latency video coding, the encoding process must be completed in real‐time as indicated by Žádník, et al [vMVJ22].…”
Section: Introductionmentioning
confidence: 99%
“…In the case of recent AAA games where the total texture sizes can range from tens to hundreds of gigabytes, insufficient encoding speed can become a bottleneck during software development. Furthermore, if a texture compression format is used for low‐latency video coding, the encoding process must be completed in real‐time as indicated by Žádník, et al [vMVJ22].…”
Section: Introductionmentioning
confidence: 99%
“…Several types of low-complexity codecs exist. Real-time texture compression can reach very high encoding speeds compared to other methods at the expense of rather low coding efficiency [1]- [3]. A "mezzanine compression" family of codecs is designed specifically to meet ultra-low latency requirements, with JPEG XS [4] as the newest standard in this family.…”
Section: Introductionmentioning
confidence: 99%