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2021 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS) 2021
DOI: 10.1109/iros51168.2021.9636667
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iGibson 1.0: A Simulation Environment for Interactive Tasks in Large Realistic Scenes

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Cited by 107 publications
(78 citation statements)
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References 38 publications
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“…Habitat [3] Magnum 3D scans none continuous navigation (navmesh) building-scale 3,000 AI2-THOR [6] Unity Unity Unity rigid dynamics, animated interactions room-scale 30 -60 ManipulaTHOR [26] Unity Unity Unity AI2-THOR + manipulation room-scale 30 -40 ThreeDWorld [7] Unity Unity Unity (PhysX) + FLEX rigid + particle dynamics room/house-scale 5 -168 SAPIEN [34] OpenGL/OptiX configurable PhysX rigid/articulated dynamics object-level 200 -400 † RLBench [35] CoppeliaSim (OpenGL) Gouraud shading CoppeliaSim (Bullet/ODE) rigid/articulated dynamics table-top 1 -60 † iGibson [36] PyRender PBR shading PyBullet rigid/articulated dynamics house-scale 100…”
Section: Physicsmentioning
confidence: 99%
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“…Habitat [3] Magnum 3D scans none continuous navigation (navmesh) building-scale 3,000 AI2-THOR [6] Unity Unity Unity rigid dynamics, animated interactions room-scale 30 -60 ManipulaTHOR [26] Unity Unity Unity AI2-THOR + manipulation room-scale 30 -40 ThreeDWorld [7] Unity Unity Unity (PhysX) + FLEX rigid + particle dynamics room/house-scale 5 -168 SAPIEN [34] OpenGL/OptiX configurable PhysX rigid/articulated dynamics object-level 200 -400 † RLBench [35] CoppeliaSim (OpenGL) Gouraud shading CoppeliaSim (Bullet/ODE) rigid/articulated dynamics table-top 1 -60 † iGibson [36] PyRender PBR shading PyBullet rigid/articulated dynamics house-scale 100…”
Section: Physicsmentioning
confidence: 99%
“…How are interactive simulators built today? Either by relying on game engines [6,50,51] or via a 'homebrew' integration of existing rendering and physics libraries [7,34,36,52]. Both options have problems.…”
Section: Related Workmentioning
confidence: 99%
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“…In this way, action is viewed as a tuple A = action, object, constraints , and a task is thus an action sequence T = {A 1 , ..., A n }. As learning from real-world domestic environments is costprohibitive, many researchers proposed simulation environments for household tasks [1], [2], [3], [4], [5], [6], [7], [8], [9], [10], [11], [12], [13]. Despite that all of them provide "interactive" functionalities, the supports for the agent actions are limited in three aspects, namely action types, object types, and interaction physics.…”
Section: Introductionmentioning
confidence: 99%
“…From the action side, previous environments generally built around simple atomic actions like navigation [2], [6], grasping, transporting, and placing (or dropping) [1], [7], [8], [10]. However, for some environments [1], [14], even these simple actions are usually implemented in an abstract, not physics-based way.…”
Section: Introductionmentioning
confidence: 99%