2013
DOI: 10.1007/978-3-642-34546-3_154
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IGER: An Intelligent Game Engine for Rehabilitation

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Cited by 3 publications
(15 citation statements)
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“…Moreover, the rehabilitation program explicitly considered variable practice and individually tailored progression, hence keeping participants engaged and appropriately challenged. 18,23,24 In accordance with the phased iterative approach suggested by Campbell et al, 25 this article aims to evaluate (1) the usability of the rehabilitation program in terms of acceptance, adherence, and attrition and (2) the effect of the program on measures of balance and gait in untrained healthy elderly.…”
Section: Introductionmentioning
confidence: 99%
“…Moreover, the rehabilitation program explicitly considered variable practice and individually tailored progression, hence keeping participants engaged and appropriately challenged. 18,23,24 In accordance with the phased iterative approach suggested by Campbell et al, 25 this article aims to evaluate (1) the usability of the rehabilitation program in terms of acceptance, adherence, and attrition and (2) the effect of the program on measures of balance and gait in untrained healthy elderly.…”
Section: Introductionmentioning
confidence: 99%
“…Only 41 articles met the criteria explained earlier. Conversely, 80 articles did not meet the criteria because they (i) focus on rehabilitation on body parts different to upper limbs or focus on other types of rehabilitation [25][26][27][28][29][30][31][32][33][34][35][36][37][38][39][40][41][42][43][44] ; (ii) have purposes different to rehabilitation [45][46][47][48][49][50][51] (e.g., measurement of personal performance and development of musical skills); (iii) are editorial notes, reviews, and guidelines to develop serious games 1, ; (iv) are incomplete articles 74 ; (v) are up to three pages in length [75][76][77][78] ; (vi) are not written in English [79][80][81] ; and (vii) are out of the scope of this review. 82 This review includes articles with QualSyst percentages q70%.…”
Section: Resultsmentioning
confidence: 99%
“…In a study, eye-hand coordination intervention was provided using Ipad among children aged 5 to 6 years old; children who received the intervention were prone to develop immature handgrip. The intervention did not help to improve the eye-hand coordination skill, although the intervention received positive feedback from the children who participated in the study (30). Four studies that used visual-motor integration and fine motor skills-based intervention showed significant improvements in pre-writing skills (29,34,37,38).…”
Section: Theme 2: Prerequisite Handwriting Skillsmentioning
confidence: 99%
“…There is possible variability of language skills present within the sample. Lack of a control group to assess the effectiveness of the intervention 34/40= 85% computerized games and software applications (30)(31)(32). These interventions aimed to enhance fine motor skills, form basic strokes, and letter perception.…”
Section: Computerized Typing Interventionsmentioning
confidence: 99%
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