2019
DOI: 10.1016/j.eswa.2019.01.003
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Identifying turning points in animated cartoons

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Cited by 10 publications
(8 citation statements)
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“…This study applies simple statistical features, which are already validated by the existing studies in the computational narrative analysis. We measure inner changes of characters by using (i) average lengths of dialogues [28,41,51] and (ii) ratios of out-degree for in-degree [47]. Although these features are simple and intuitive, they have exhibited reliable performance for analyzing flows of stories in the existing studies.…”
Section: Revealing Personality Changes Of Charactersmentioning
confidence: 99%
“…This study applies simple statistical features, which are already validated by the existing studies in the computational narrative analysis. We measure inner changes of characters by using (i) average lengths of dialogues [28,41,51] and (ii) ratios of out-degree for in-degree [47]. Although these features are simple and intuitive, they have exhibited reliable performance for analyzing flows of stories in the existing studies.…”
Section: Revealing Personality Changes Of Charactersmentioning
confidence: 99%
“…By finding the clock drift (maximum difference) between the two clocks, the critical event within the play is detected. In our previous work, we adapted the two-clocks theory to the domain of video analytics, and tested it on the first season of the Flintstones cartoon series to identify turning points within the stories [19] using only the subtitles. In this work, however, we utilize the visual information, rather than text, to implement the two-clocks theory and craft story-related features.…”
Section: Story-related Featuresmentioning
confidence: 99%
“…In our previous work, we extended Lotker's two-clock theory [18] for detecting story turning points in The Flintstones' subtitle text and achieved promising results on both turning points and key story element detection [19]. However, the ability of distinguishing key story elements is still lacking.…”
Section: Related Workmentioning
confidence: 99%
“…The existing studies on the computational narrative analysis mostly focused on conventional narrative multimedia, such as movies, novels, and TV series [27][28][29]. Also, these studies aimed at analyzing storytelling methods rather than subjects and backgrounds; e.g., plot structures [29][30][31], character roles [32,33], major events [34][35][36], and so on. Although a few studies [37,38] attempted to classify narrative works into genres, they were also based on interactions among characters, which are related to narrative development rather than subjects.…”
Section: Related Workmentioning
confidence: 99%
“…A few studies applied sentiment analysis to enrich the social networks [34,53]. Node centrality on the networks reflected character roles [33], structures of the social networks were correlated to major events in stories [34][35][36], changes in the structures had relevancy with fluency of stories [54], and occurrence frequencies of characters showed plot structures [30,31]. These extracted narrative features were applied to mainly summarization [50,55,56].…”
Section: Related Workmentioning
confidence: 99%