Proceedings of the 6th Annual Conference on Innovation and Technology in Computer Science Education 2001
DOI: 10.1145/377435.377664
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Identifying topics for instructional improvement through on-line tracking of programming assignments

Abstract: This paper stresses the need for identifying specific learning objectives for student programming projects and describes the use of an on-line project submission system for assessment of those objectives. Specifically, the emphasis of the article is on on-line tracking of student progress in order to identify topics that need particular instructional attention. The examples and data collected are drawn from a junior level operating system course.

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Cited by 5 publications
(3 citation statements)
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“…For example, if the instructor needs a tool that supports him/her in assessing programming assignments without spending much effort and time, he/she should consider automatic tools such as GAME [19,20,21] (T6), HOGG [45,46] (T8) and ONLINE ASSESSMENT MANAGEMENT SYSTEM [47] (T14). But, if the instructor also wishes students to have the opportunity to improve their programs continuously, he/she should consider tools which implement a student-centered approach, such as AUTOMARK [48] (T4), GLAB [49] (T7), JARPEB [50] (T9), KASSANDRA [51] (T11) and the tools developed by Hasan [14] (T26) and Huizinga [15] (T27). In addition, if the instructor wants students to develop more efficient programs, he/she should consider tools specialized in contests, such as ONLINE JUDGE [37,38] (T15).…”
Section: ) Comparing the Classification Schemes: The Bubble Chart Inmentioning
confidence: 99%
“…For example, if the instructor needs a tool that supports him/her in assessing programming assignments without spending much effort and time, he/she should consider automatic tools such as GAME [19,20,21] (T6), HOGG [45,46] (T8) and ONLINE ASSESSMENT MANAGEMENT SYSTEM [47] (T14). But, if the instructor also wishes students to have the opportunity to improve their programs continuously, he/she should consider tools which implement a student-centered approach, such as AUTOMARK [48] (T4), GLAB [49] (T7), JARPEB [50] (T9), KASSANDRA [51] (T11) and the tools developed by Hasan [14] (T26) and Huizinga [15] (T27). In addition, if the instructor wants students to develop more efficient programs, he/she should consider tools specialized in contests, such as ONLINE JUDGE [37,38] (T15).…”
Section: ) Comparing the Classification Schemes: The Bubble Chart Inmentioning
confidence: 99%
“…In the case of programming assignments, it is a difficult task to evaluate the student work without a direct contact with the student. Although there are some tools automatically assess student's works [11,17,14,18], we have considered developing our own tool using the XML framework. The programming assignment designer can write a set of visible tests as well as a set of hidden tests.…”
Section: Requirements Of the Idefix Sys-temmentioning
confidence: 99%
“…A more ambitious approach to CAA involves the use of fully-automated marking systems. These can be defined as systems that can mark electronically submitted assignments such as essays (Palmer, Williams et al, 2002) via online assignment submission management (OASM) (Benford, Burke et al, 1994;Darbyshire, 2000;Gayo, Gil et al, 2003;Huizinga, 2001;Jones & Behrens, 2003;Jones & Jamieson, 1997;Roantree & Keyes, 1998;Thomas, 2000;Trivedi, Kar et al, 2003), and automatically generate a final grade for the assignment with little to no interaction with a human marker. The obvious benefit to this approach is the ability to assess some higher order thinking as per Bloom's Taxonomy (1956) in a completely automated manner, thus improving marking turn-around times for large classes.…”
mentioning
confidence: 99%