2021
DOI: 10.30958/ajspo.8-2-3
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Identifying the Role of Digital Technologies in Sport Spectators Customer Experiences through Qualitative Approach

Abstract: The massive uptake of digital technologies has changed the way how fans and the sports service field communicate and interact. In the current paper, we would like to emphasize the role of technology holistically in sport spectators customer experiences (SSCX) as a "game-changer" marketing in sports and the digitalization of SSCX. In this paper, we aim to explore and qualitatively describe by interviewees verbatim how new technologies impact SSCX. It draws on the literature review, combined with the primary dat… Show more

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Cited by 5 publications
(13 citation statements)
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“…The next theoretical perspective has been brought by Glebova et al ( 17 ) and described as a relocation of sports spectators' customer experiences (SSCX) as a theoretical prism on sport fans trough a customer-centric perspective in the framework of services management. Sports spectatorship is a popular pastime for many people, and in addition to attending live events, fans have various options for consuming sports content through different media platforms ( 12 ). These options include fan zones, broadcasts, podcasts, and mobile apps, which allow fans to stay updated on sports news, teams, athletes, events, organizations, and brands ( 18 , 19 ).…”
Section: Theoretical Prisms and Perspectivesmentioning
confidence: 99%
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“…The next theoretical perspective has been brought by Glebova et al ( 17 ) and described as a relocation of sports spectators' customer experiences (SSCX) as a theoretical prism on sport fans trough a customer-centric perspective in the framework of services management. Sports spectatorship is a popular pastime for many people, and in addition to attending live events, fans have various options for consuming sports content through different media platforms ( 12 ). These options include fan zones, broadcasts, podcasts, and mobile apps, which allow fans to stay updated on sports news, teams, athletes, events, organizations, and brands ( 18 , 19 ).…”
Section: Theoretical Prisms and Perspectivesmentioning
confidence: 99%
“…Spectators can explore virtual replicas of the venue, access real-time information ( 17 ), and interact with various elements of the event ( 23 ). This function fosters a more personalized and engaging experience for spectators ( 12 ).…”
Section: Digital Twin Technology In Sport Spectaclementioning
confidence: 99%
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