Proceedings of the 3rd ACM SIGCHI Symposium on Engineering Interactive Computing Systems 2011
DOI: 10.1145/1996461.1996547
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Identifying, relating, and evaluating design patterns for the design of software for synchronous collaboration

Abstract: Many working environments require that geographicallydistributed or co-located work group members work together -supported by software -in developing and refining one commonly shared resource in the same time. Hence, synchronous collaboration is common to various contexts and domains, examples being drawing, searching, text editing, and game solving. However, little work has been done in identifying design patterns for the design of systems for such collaboration. This line of research aims at identifying, rel… Show more

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Cited by 8 publications
(2 citation statements)
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“…Another work of an empirical nature regarding patterns for CSCW was presented by Iacob [12]. In this study, she evaluated the impact of using a collection of CSCW patterns [13] in the design of synchronous applications by evaluating 18 students' teams. Moreover, by means of that experiment, the understandability of those patterns was measured as well as the strategies that novice designers developed when working with that collection of design patterns.…”
Section: Related Workmentioning
confidence: 99%
“…Another work of an empirical nature regarding patterns for CSCW was presented by Iacob [12]. In this study, she evaluated the impact of using a collection of CSCW patterns [13] in the design of synchronous applications by evaluating 18 students' teams. Moreover, by means of that experiment, the understandability of those patterns was measured as well as the strategies that novice designers developed when working with that collection of design patterns.…”
Section: Related Workmentioning
confidence: 99%
“…Diferentes pesquisas propõem métodos para facilitar e acelerar o processo de design da colaboração (Alarcon, Guerrero, Ochoa, & Pino, 2006;Barbosa, 2002Barbosa, , 2007Döweling, Schmidt, & Göb, 2012;Fuks, Raposo, Gerosa, & Lucena, 2004;Molina, Redondo, & Ortega, 2009;Prates, 1998), bem como apresentar estudos sobre a prática de design (Andersen, 2013;Iacob, 2011Iacob, , 2012Rama & Bishop, 2006;Schadewitz, 2009;Shah, Marchionini, & Kelly, 2009). Neste trabalho, são identificados os problemas e lacunas desses trabalhos que motivam a elaboração de uma extensão para uma linguagem de modelagem de interação baseada na Engenharia Semiótica para o design de sistemas colaborativos, a MoLIC.…”
Section: Introductionunclassified