Motion, Interaction and Games 2019
DOI: 10.1145/3359566.3360066
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Identifying Indoor Navigation Landmarks Using a Hierarchical Multi-Criteria Decision Framework

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Cited by 10 publications
(13 citation statements)
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“…To simulate realistic perception process, some studies developed agents that can visually perceive signs like human and act according to the instructions on the signs [Dubey et al 2021][Becker-Asano et al 2014]. Besides signs, computational cognitive models for landmark recognition was proposed [Dubey et al 2019b]. Another study modeled utility of wayfinding uncertainty based on traveled distance, direction toward the destination and landmarks [Najian and Dean 2017].…”
Section: Related Workmentioning
confidence: 99%
“…To simulate realistic perception process, some studies developed agents that can visually perceive signs like human and act according to the instructions on the signs [Dubey et al 2021][Becker-Asano et al 2014]. Besides signs, computational cognitive models for landmark recognition was proposed [Dubey et al 2019b]. Another study modeled utility of wayfinding uncertainty based on traveled distance, direction toward the destination and landmarks [Najian and Dean 2017].…”
Section: Related Workmentioning
confidence: 99%
“…Recently, few studies have started to develop computational models to identify landmarks from indoor environments (Lyu et al 2015, Fellner et al 2017, Dubey et al 2019, Wang et al 2020, Hu et al 2020. These indoor models often adapted computational frameworks that were originally developed for outdoor landmark selection, and employed similar landmark salience measures and weighting/combination algorithms.…”
Section: Computational Indoor Landmark Selectionmentioning
confidence: 99%
“…For example, Lyu et al (2015), Fellner et al (2017), and Wang et al (2020) used a simple weighted linear approach to combine landmark salience measures for identifying suitable landmarks for indoor environments. Dubey et al (2019) developed a hierarchial landmark salience model and used a linear model to optimize the general weights of visual, structural, and semantic salience and the weights for the fine-grained measures within these three dimensions. Different from the above approaches, Hu et al (2020) developed a machine learning-based approach that employed a genetic programming technique to learn the indoor landmark salience model from their collected empirical landmark selection data.…”
Section: Computational Indoor Landmark Selectionmentioning
confidence: 99%
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