2021
DOI: 10.1609/aaai.v26i1.8342
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Identifying Bullies with a Computer Game

Abstract: Current computer involvement in adolescent social networks (youth between the ages of 11 and 17) provides new opportunities to study group dynamics, interactions amongst peers, and individual preferences. Nevertheless, most of the research in this area focuses on efficiently retrieving information that is explicit in large social networks (e.g., properties of the graph structure), but not on how to use the dynamics of the virtual social network to discover latent characteristics of the real-world social networ… Show more

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Cited by 1 publication
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References 21 publications
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