2020
DOI: 10.1007/s11469-020-00229-9
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Identification of Avatar Mediates the Associations Between Motivations of Gaming and Internet Gaming Disorder Among the Malaysian Youth

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Cited by 30 publications
(14 citation statements)
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“…Moreover, previous studies focusing on the relationship between gaming motivation styles and psychosocial outcomes have indeed found different gaming motives to be associated with different outcomes. Some gaming motives have been consistently associated with gaming disorders, such as advancement ( T’ng and Pau, 2021 ) and escape motive ( Bowditch et al, 2018 ), while others, such as the social motive, are seen to be beneficial to the physical and mental health of players, at least to a certain extent ( Billieux et al, 2013 ). Elucidating the inconsistencies found between online gaming and psychosocial wellbeing through the lens of motivation is therefore crucial and necessary ( Yee, 2006a ).…”
Section: Introductionmentioning
confidence: 99%
“…Moreover, previous studies focusing on the relationship between gaming motivation styles and psychosocial outcomes have indeed found different gaming motives to be associated with different outcomes. Some gaming motives have been consistently associated with gaming disorders, such as advancement ( T’ng and Pau, 2021 ) and escape motive ( Bowditch et al, 2018 ), while others, such as the social motive, are seen to be beneficial to the physical and mental health of players, at least to a certain extent ( Billieux et al, 2013 ). Elucidating the inconsistencies found between online gaming and psychosocial wellbeing through the lens of motivation is therefore crucial and necessary ( Yee, 2006a ).…”
Section: Introductionmentioning
confidence: 99%
“…They invest many cognitive, emotional, and attentional resources into games, which cause stronger avatar identification (T'ng & Pau, 2020;van Reijmersdal et al, 2013;Zhong & Yao, 2012). Subsequently, they are immersed in the fierce confrontation of the game and experience similarly intense emotional and cognitive responses through their virtual selves.…”
Section: Discussionmentioning
confidence: 99%
“…Hence, as a manifestation of internal state activation, avatar identification may mediate the influence of competitive motivation on aggressive behavior. Specifically, because they have stronger emotional, cognitive, and attentional investments in games, players with strong competitive motivation exhibit higher levels of avatar identification (T'ng & Pau, 2020;van Reijmersdal et al, 2013;Zhong & Yao, 2012).…”
Section: The Mediating Role Of Avatar Identificationmentioning
confidence: 99%
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“…Importantly, a higher degree of identification with the avatar may give rise to positive consequences for users, such as in pursuing personal desires or needs, that the user is not able to fulfil themselves. However, negative consequences may also arise; for example, for those that use avatars to play in virtual environments, greater identification may increase the likelihood of developing a gaming addiction [66]. As such, a lower degree of identification with the avatar is a variable that may be beneficial for some patients, but not others.…”
Section: Discussionmentioning
confidence: 99%