2018
DOI: 10.1002/asi.24169
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Ideation as an Intellectual Information Acquisition and Use Context: Investigating Game Designers' Information‐Based Ideation Behavior

Abstract: Ideation as an intellectual information acquisition and use context: Investigating game designers' information-based ideation behavior.

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Cited by 12 publications
(11 citation statements)
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“…This work inspired a subsequent study of games designers' information-based ideation behavior (Makri et al, 2019). This JASIST article, ideation as an intellectual information acquisition and use context: Investigating game designers' information-based ideation behavior, identified various information behaviors important for design ideation (e.g., immersing, unblocking, and externalizing).…”
Section: Use Context (Eg Informationbased Ideation)mentioning
confidence: 99%
See 1 more Smart Citation
“…This work inspired a subsequent study of games designers' information-based ideation behavior (Makri et al, 2019). This JASIST article, ideation as an intellectual information acquisition and use context: Investigating game designers' information-based ideation behavior, identified various information behaviors important for design ideation (e.g., immersing, unblocking, and externalizing).…”
Section: Use Context (Eg Informationbased Ideation)mentioning
confidence: 99%
“…They suggested digital satisficing can be better supported by allowing people to examine semantic features of surrogate information (e.g., for books, tone, length, and presentation), seeding by search by allowing users to examine an item in detail while maintaining a sense of their other choices (e.g., through within‐item recommendations), seeding by location by allowing users to easily return to previously visited locations (e.g., through persistent place marking), and wandering by allowing users to see an overview of topics or collections, then “zoom” into and “pan” across items on the topic or within the collection. Despite recognition as an important form of information‐seeking and encountering (Makri, Hsueh, & Jones, 2019), browsing is still poorly supported in digital information environments. There is much scope for developing novel browsing functionality, and for better supporting smooth, dynamic transitioning from searching to browsing, and vice versa.…”
Section: Embracing the Recent Past And Present: Jasist Research From mentioning
confidence: 99%
“…The value and efficacy of this technique has been attested by studies in a widening range of areas including HCI (e.g. Capra, 2002;Kaye, 2015;Makri, Hsueh, & Jones, 2018;Skågeby, 2019). The study by Capra (2002),for example,highlights its strength that lies in its suitability for remote studies where participants use interfaces 'in-the-wild' for daily tasks.…”
Section: Critical Incident Technique (Cit)mentioning
confidence: 99%
“…Unlike expressly seeking information, encountering involves information seeking you ; serendipitous information encounters can happen when looking for information on a different topic, when not looking for any particular information, or not looking for information at all (Erdelez & Makri, 2020). Passive encountering has traditionally been under‐researched as compared to active forms of acquisition, particularly search, but is increasingly being recognised as an important means of finding information and of creating new knowledge (Makri et al, 2019). While this form of serendipitous information acquisition often occurs during active search, this is as an unintended byproduct (Makri et al, 2014).…”
Section: The Task Perspective: Search Unfairly Favors Some Types Of Tasksmentioning
confidence: 99%