Proceedings of the 15th International Conference on Human-Computer Interaction With Mobile Devices and Services 2013
DOI: 10.1145/2493190.2494437
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i2ME

Abstract: Providing interactive mockups of mobile applications in designing phases introduces new challenges for interaction designers compared to the traditional way of static mockups. In particular, the complexity of this process increases when it comes to enabling the user to actually explore the intended user experience of the mobile environment by enhancing traditional handmade sketches or tool-generated wireframes with concrete mobile interaction elements. We introduce a framework, called i2ME (interactive Mockup-… Show more

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Cited by 4 publications
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“…Most of the existing approaches for prototyping are based on the conventional desktop paradigm; hence, they lack the ability to tackle the challenges that are brought by the current mobile environment. Although, a big shift has already been started in building prototypes for mobile devices, as shown by the availability of prototyping tools (e.g., Antetype 1 , Axure 2 , Fluid UI 3 , POP 4 , iMocBuilder [2]) for mobile apps. However, still there is a need to work on the way prototypes are build and utilized in order to support properly the interaction design process of mobile application development.…”
Section: Introductionmentioning
confidence: 99%
“…Most of the existing approaches for prototyping are based on the conventional desktop paradigm; hence, they lack the ability to tackle the challenges that are brought by the current mobile environment. Although, a big shift has already been started in building prototypes for mobile devices, as shown by the availability of prototyping tools (e.g., Antetype 1 , Axure 2 , Fluid UI 3 , POP 4 , iMocBuilder [2]) for mobile apps. However, still there is a need to work on the way prototypes are build and utilized in order to support properly the interaction design process of mobile application development.…”
Section: Introductionmentioning
confidence: 99%