2021
DOI: 10.1002/cav.2033
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Zoom‐fwd: Efficient technique for 3D gestual interaction with distant and occluded objects in virtual reality

Abstract: In the last decade, there has been an extraordinary acceleration in immersive technologies, including virtual reality (VR) and augmented reality (AR). The VR interfaces have widely explored various 3D interaction‐based approaches. 3D interaction is one of the main features of any VR system. However, the problems while selecting and manipulating distant and occluded 3D virtual objects in VR are still unresolved and suffer from a lack of precision and accuracy. To interact with VR/AR systems, various devices suc… Show more

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Cited by 4 publications
(3 citation statements)
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“…The research provides evidence for the use of mid‐air gesture‐based digital media to promote learning about and cultural appreciation of historical artifacts. Our findings indicate that technological remediation can be a fruitful method of eliciting interest, engagement and presence sensing for cultural heritage 13,31 . Interactive media can attract users' attention and promote learning and memory in the context of informative teaching and learning, such as museums.…”
Section: Resultsmentioning
confidence: 80%
See 1 more Smart Citation
“…The research provides evidence for the use of mid‐air gesture‐based digital media to promote learning about and cultural appreciation of historical artifacts. Our findings indicate that technological remediation can be a fruitful method of eliciting interest, engagement and presence sensing for cultural heritage 13,31 . Interactive media can attract users' attention and promote learning and memory in the context of informative teaching and learning, such as museums.…”
Section: Resultsmentioning
confidence: 80%
“…Our findings indicate that technological remediation can be a fruitful method of eliciting interest, engagement and presence sensing for cultural heritage. 13,31 Interactive media can attract users' attention and promote learning and memory in the context of informative teaching and learning, such as museums. However, care should be taken to set up scenarios, such as watching a video first to understand the background knowledge and then experiencing it, which is more in line with the laws of learning theory and can better improve memory.…”
Section: Resultsmentioning
confidence: 99%
“…A point of origin and a direction are needed to control the ray [26]. [12] Touch-based pointing with raycasting metaphor Handheld AR ✓ -2021 Li et al [9] Controller-based pointing with mirror metaphor VR ✓ ✓ 2021 Messaci et al [10] Gesture-based with zoom metaphor VR ✓ ✓ 2020 Qian et al [27] Gesture-based metaphor Handheld AR -✓ 2020 Yu et al [28] Controller-based pointing metaphors VR ✓ -2020 Sidenmark et al [29] Controller-based pointing with gaze-assisted metaphor VR ✓ -2019 Yin et al [30] Touch-based pointing metaphors Handheld AR ✓ -2018 Whitlock et al [8] Gesture-based metaphor AR ✓ -2017 Jung and Woo [13] Raycasting with target object duplication metaphor AR -✓ 2017 Bellarbi et al [14] Gesture-based pointing with zooming metaphor AR -✓ 2016 Yu and Kim [31] Finger-pointing metaphor AR -✓…”
Section: Related Workmentioning
confidence: 99%