2023
DOI: 10.1057/s41270-023-00252-4
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I will buy virtual goods if I like them: a hybrid PLS-SEM-artificial neural network (ANN) analytical approach

Nadjim Mkedder,
Fatma Zeynep Özata
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Cited by 3 publications
(8 citation statements)
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“…Numerous studies highlight CVT as an influential theory in explaining consumer purchase behavior (Kim et al, 2011;M€ antym€ aki & Salo, 2015;Hsiao et al, 2020). Previous research has shown that epistemic and conditional values do not impact online game contexts (Kim et al, 2011;Mkedder & Zeynep, 2023;Hsiao et al, 2020). Building on the CVT Sheth et al (1991), we argue that, among the five consumption values, functional, emotional, and social values play significant roles in influencing players' intention to purchase virtual goods, both directly and indirectly through player satisfaction.…”
Section: Consumption Value Theory (Cvt)mentioning
confidence: 67%
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“…Numerous studies highlight CVT as an influential theory in explaining consumer purchase behavior (Kim et al, 2011;M€ antym€ aki & Salo, 2015;Hsiao et al, 2020). Previous research has shown that epistemic and conditional values do not impact online game contexts (Kim et al, 2011;Mkedder & Zeynep, 2023;Hsiao et al, 2020). Building on the CVT Sheth et al (1991), we argue that, among the five consumption values, functional, emotional, and social values play significant roles in influencing players' intention to purchase virtual goods, both directly and indirectly through player satisfaction.…”
Section: Consumption Value Theory (Cvt)mentioning
confidence: 67%
“…The purchase and use of virtual goods by online gamers significantly contribute to the annual income of game providers (Mkedder & Zeynep, 2023). Virtual goods such as stickers, tokens, currencies, and skins are regarded as virtual goods that are primarily used, sold, and purchased only in the virtual environment (Lehdonvirta, 2009).…”
Section: Virtual Goods Consumptionmentioning
confidence: 99%
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