2019
DOI: 10.24191/ajue.v15i3.7569
|View full text |Cite
|
Sign up to set email alerts
|

i-Sign: Sign Language Learning Application Via Gamification

Abstract: Hearing loss is a type of disability where people who suffer from it could not hear a sound or can only listen to a sound with certain levels. People with hearing loss use sign language to communicate with others and to help them in their learning process. For this study, an interview and survey were conducted with teachers and students from SK Pendidikan Khas Melaka and few problems have been identified in the learning spectrum of children with hearing disability. They face difficulties in learning due to the… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
2
1

Citation Types

0
7
0

Year Published

2021
2021
2024
2024

Publication Types

Select...
5
1
1

Relationship

0
7

Authors

Journals

citations
Cited by 9 publications
(8 citation statements)
references
References 7 publications
(6 reference statements)
0
7
0
Order By: Relevance
“…Table 7 presents the calculated Eta as recommended in [42] where it is noticed that children scores increase by almost 60% for group A. This result can be explained due to the fact the children of A were more excited about learning the signs because of the games which had been followed by each module in accordance with [32], [38]. This was excepted because children are more involved and engaged with game-based learning compared to the traditional approach.…”
Section: Second Stage: Experimentsmentioning
confidence: 82%
See 3 more Smart Citations
“…Table 7 presents the calculated Eta as recommended in [42] where it is noticed that children scores increase by almost 60% for group A. This result can be explained due to the fact the children of A were more excited about learning the signs because of the games which had been followed by each module in accordance with [32], [38]. This was excepted because children are more involved and engaged with game-based learning compared to the traditional approach.…”
Section: Second Stage: Experimentsmentioning
confidence: 82%
“…Still a lot needs to be done. As well as screening the work that had focused on academia [1][2][3][4][5][6][7][8][9][10][11], [13], [17][18][19][20][21][22][23][24][25], [34], [36][37][38][39][40][41][42][43][44][45][46][47][48], the authors searched the Google and Apple stores using keywords such as 'sign language applications', and 'learn sign language application' with approximately 40 applications retrieved. These applications vary in terms of the number of supported words, language focus, ratings, using games, and targeted age.…”
Section: Mobile Applications For Arabic Sign Languagementioning
confidence: 99%
See 2 more Smart Citations
“…For example, in their implementation of a sign language learning application, Ref. [1] included the awarding of points and badges, a progress tracker, separate levels, time limits, and random challenges. With the inclusion of these recognizable game mechanics, the application did not cease to be instructional.…”
Section: Introductionmentioning
confidence: 99%