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1991
DOI: 10.1525/ae.1991.18.3.02a00140
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Persuasions of the Witch's Craft: Ritual Magic in Contemporary England. T. M. LUHRMANN

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Cited by 98 publications
(130 citation statements)
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“…Concepts like "deep play" (Geertz 1973) or "serious play" (Luhrmann 1991) are adequate to comprehend such ambiguities, but may be complemented by the notion of "spiritual play". It is sometimes claimed that computer games are "laboratories" in which youngsters can safely experiment not only with their personal identity (Turkle 1995), but also with their emotions and violence ; Chapter 14 of this volume).…”
Section: Conclusion and Discussionmentioning
confidence: 99%
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“…Concepts like "deep play" (Geertz 1973) or "serious play" (Luhrmann 1991) are adequate to comprehend such ambiguities, but may be complemented by the notion of "spiritual play". It is sometimes claimed that computer games are "laboratories" in which youngsters can safely experiment not only with their personal identity (Turkle 1995), but also with their emotions and violence ; Chapter 14 of this volume).…”
Section: Conclusion and Discussionmentioning
confidence: 99%
“…Neopagans are "romanticizing the premodern" (Partridge 2004, 77) and are involved in an animistic and polytheistic "nature religion" with an emphasis on magical rituals (e.g. Adler 1986;Berger 1999;Hanegraaff 1996;Luhrmann 1991;York 1995). But neopagans are also mythmakers themselves since it is imperative in the milieu to "reinvent" your own pagan tradition (ibid.).…”
Section: From Middle Earth To World Of Warcraftmentioning
confidence: 99%
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