2023
DOI: 10.31219/osf.io/yt476
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“I’m the leader and I’m going to save the world”: Characterizing Empowering and Disempowering Game Experiences

Abstract: Empowering people through technology is a core concern of HCI, yet little is known about how players experience empowerment or disempowerment through videogames. We surveyed 250 participants about their dis-/empowering videogame experiences, investigating why they felt dis-/empowered, and how these experiences related to core player experience constructs including emotion and basic needs satisfaction. While empowering experiences were often positive, and disempowering experiences often negative, we found meani… Show more

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