2019
DOI: 10.1515/fns-2019-0014
|View full text |Cite
|
Sign up to set email alerts
|

Kyararevisited: The pre-narrative character-state of Japanese character theory

Abstract: This article proposes to take a closer look at a variety of contemporary Japanese “character” franchises which cannot be accounted for if the entities in question are primarily understood with reference to diegetic worlds or stories. Rather, virtual idols like Hatsune Miku, fictional mascots like Kumamon, or notorious product placement figures such as Hello Kitty all seem to circulate mostly on non-narrative artifacts such as clothes, office supplies, or decontextualized artworks, and within mediated performan… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1

Citation Types

0
2
0

Year Published

2019
2019
2022
2022

Publication Types

Select...
3
2

Relationship

0
5

Authors

Journals

citations
Cited by 6 publications
(2 citation statements)
references
References 31 publications
0
2
0
Order By: Relevance
“…Many authors have highlighted the massive presence of animated characters (or kyara, see Occhi 2010, Wilde 2019, Sutera 2016 in Japanese society. 'Kyara' is a generic term which includes anthropomorphic franchise mascots, characters from manga and anime, as well as human figures used for brands or communication (imeeji kyara).…”
Section: Playful Visual Animism In Japanmentioning
confidence: 99%
“…Many authors have highlighted the massive presence of animated characters (or kyara, see Occhi 2010, Wilde 2019, Sutera 2016 in Japanese society. 'Kyara' is a generic term which includes anthropomorphic franchise mascots, characters from manga and anime, as well as human figures used for brands or communication (imeeji kyara).…”
Section: Playful Visual Animism In Japanmentioning
confidence: 99%
“…As Lukas Wilde (2018aWilde ( , 2018bWilde ( , 2019aWilde ( , 2019b has recently reconstructed in significantly greater detail, however, the Japanese discourse in fact offers a sophisticated terminological and conceptual apparatus to think through some of the issues connected to the representation of characters across media. Drawing on influential Japanese cultural theorists such as Azuma Hiroki (2001, Itō Gō (2005; see also Itō et al 2007), and Odagiri Hiroshi (2010), Wilde distinguishes between the kyarakutā (character) as "a fictitious being represented to exist within a diegetic domain (storyworld)" (2019a: 4-5) and the kyara as "a stylized or simplified visual figuration that can be easily reproduced and consumed outside of its original narrative context" (2019a: 5).…”
Section: Conceptualizing Charactersmentioning
confidence: 99%