2021 IEEE Virtual Reality and 3D User Interfaces (VR) 2021
DOI: 10.1109/vr50410.2021.00072
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I Feel More Engaged When I Move!: Deep Learning-based Backward Movement Detection and its Application

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Cited by 4 publications
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“…When walking in VR, 1.4 m/s is recommended (Paroz and Potter, 2018;Kemeny et al, 2020). These factors depend on locomotion technique (Rebenitsch and Owen, 2016;Boletsis, 2017;Plouzeau et al, 2018;Tuthill and Azim, 2018;Tian et al, 2020;Paik et al, 2021;Rantala et al, 2021) Since few investigations have been conducted in office-like work situations on which avatar's characteristics are the most suitable, the only guideline would be to allow the user to choose between 1st-person perspective or 3rd-person perspective CYB_38 V…”
Section: Rate Of Linear Rotational Accelerationmentioning
confidence: 99%
“…When walking in VR, 1.4 m/s is recommended (Paroz and Potter, 2018;Kemeny et al, 2020). These factors depend on locomotion technique (Rebenitsch and Owen, 2016;Boletsis, 2017;Plouzeau et al, 2018;Tuthill and Azim, 2018;Tian et al, 2020;Paik et al, 2021;Rantala et al, 2021) Since few investigations have been conducted in office-like work situations on which avatar's characteristics are the most suitable, the only guideline would be to allow the user to choose between 1st-person perspective or 3rd-person perspective CYB_38 V…”
Section: Rate Of Linear Rotational Accelerationmentioning
confidence: 99%