2006
DOI: 10.1007/11944577_4
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Hypervideo vs. Storytelling Integrating Narrative Intelligence into Hypervideo

Abstract: Abstract. Hypervideo is one of several possible ways for interactive non-linear media. In its characteristics it is closely related to the purposes of digital narratives. The techniques of hypervideo could be used for the presentation of digitally told stories and vice versa. Many projects in both fields of work show the impressive possibilities each. But there seems to be a lack of using narrative intelligence in hypervideo. This paper shows how both fields of work could benefit from each other. Therefore two… Show more

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Cited by 5 publications
(5 citation statements)
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“…Chambel, Finke (2004, 2006) A combination of interactive video and hypertext that consists of interconnected video scenes which may further be linked to additional information elements, such as text, photos, audio, or other videos. Hoffmann and Herczeg (2006) One of several possible ways for interactive non-linear media where the individual viewer is able to follow connections in the video itself as well as connections to entirely different documents and media, thus providing additional information to the basic video.…”
Section: Reference Definitionmentioning
confidence: 99%
See 1 more Smart Citation
“…Chambel, Finke (2004, 2006) A combination of interactive video and hypertext that consists of interconnected video scenes which may further be linked to additional information elements, such as text, photos, audio, or other videos. Hoffmann and Herczeg (2006) One of several possible ways for interactive non-linear media where the individual viewer is able to follow connections in the video itself as well as connections to entirely different documents and media, thus providing additional information to the basic video.…”
Section: Reference Definitionmentioning
confidence: 99%
“…Since then, different definitions have been proposed following the technological changes, as Table 1 shows. Hoffmann and Herczeg (2006) state that there are two kinds of meanings: those that emphasise the hypermedia side, and those that highlight the user's influence on the storytelling. Examples of the first type are Girgensohn et al (2004), Finke (2004, 2006) or Meixner (2017), as they underline that the hyperlinks provide access to additional information, whereas Sawhney, Balcom and Smith (1996), Chambel, Correia and Guimarães (2001) and Bibiloni et al (2015) illustrate the second type, as they point out the way in which the hyperlinks change the narrative.…”
Section: Introductionmentioning
confidence: 99%
“…[31]. The idea of supplementary material is used by Hoffmann and Herczeg in their study, the authors use hypervideo principle to create a personalized and interactive storytelling system which consists of a customized video player [32]. Aubert et al extends the idea of storytelling by hypervideo with the use of structured metadata schemas such as RDF annotations [33], similarly RDF annotation combined with automatic entity extraction is proposed by Hildebrand and Hardman [34] to generate annotations for interactive TV programs.…”
Section: Hypervideosmentioning
confidence: 99%
“…We have done some earlier research and development in this respect in a project called HyPE, a hypervideo environment with an open API [HOF06]. HyPE should as well be a stand-alone hypervideo application, but it should also be possible to adaptively control the hypervideo player and the behaviour of the hypervideo links by an external application as for example a narrative presentational logic.…”
Section: Live Interactive Hypervideo-based Tvmentioning
confidence: 99%
“…None of both ways of defining hypervideo is entirely wrong, but both seem to be incomplete. Hypervideo could include both: the usual interaction options like running the video, fast-forward and fast-backward, pause, stopping and the other basis functions deriving from the medium "video" combined with the possibilities of hypermedia and storytelling [HOF06].…”
Section: Introductionmentioning
confidence: 99%