“…Behavioral learning tasks involved simple as well as complex motor action (Wolpert & Flanagan, 2001), the collaboration with others (Dillenbourg, 1999), as well as educational games (Prensky, 2007) and the playing of professional roles. The coded digital media involved digital text, photo, video, as well as "hypervideo" (Sauli et al, 2018) and 3D virtual environments (Dalgarno & Lee, 2010), which being presented with a head-mounted display (Carruth, 2017) were "immersive" (Dede, 2009;Slater et al, 2009), i.e., spatially including their viewer, or which being presented on a desktop display or tablet were "non-immersive", i.e., spatially excluding their viewer. In addition, the authors also coded the sample size investigated, and the research method used in the reviewed publications as well as the type of data that were collected.…”