2012
DOI: 10.1080/08838151.2012.705199
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Hypermasculinity & Dickwolves: The Contentious Role of Women in the New Gaming Public

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Cited by 181 publications
(155 citation statements)
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References 28 publications
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“…Furthermore, self-stereotyping has been shown to increase if there is a perceived threat to the in-group's status (Spears, Doosje, & Ellemers, 1997). This finding is consistent with the observations of Juul (2009), Huntemann (2012), Salter and Blodgett (2012), and Vanderhoef (2013), all of whom suggest that gamers feel their community is threatened by feminist critics and changes in the games market, such as the rise of so-called casual games. Status may also be involved in perpetuating the male gamer stereotype in a different way.…”
Section: The Mechanics Behind the Male Gamer Stereotypesupporting
confidence: 80%
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“…Furthermore, self-stereotyping has been shown to increase if there is a perceived threat to the in-group's status (Spears, Doosje, & Ellemers, 1997). This finding is consistent with the observations of Juul (2009), Huntemann (2012), Salter and Blodgett (2012), and Vanderhoef (2013), all of whom suggest that gamers feel their community is threatened by feminist critics and changes in the games market, such as the rise of so-called casual games. Status may also be involved in perpetuating the male gamer stereotype in a different way.…”
Section: The Mechanics Behind the Male Gamer Stereotypesupporting
confidence: 80%
“…#GamerGate originated as a campaign demanding ethics in video game journalism, but it became dominated by a vocal group of gamers who responded to feminist critiques with extreme online harassment including rape and death threats (Anita Sarkeesian has been one of the main targets in this regard Alexander, 2014;Chess & Shaw, 2015;Wingfield, 2014). At the heart of this conflict is the alleged divide between a White, young, male community of hard-core gamers and the criticism of the gamer community by perceived feminist interlopers (Huntemann, 2013;Salter & Blodgett, 2012). This notion of an almost exclusively male gaming community is articulated in several popular YouTube videos, such as those made by the users Summers (2014), Maddox (2013), The Amazing Atheist (2013), and thunderf00t (2014).…”
Section: Introductionmentioning
confidence: 99%
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“…Approximately one-third of the WoW population is female 1 and most game servers are located outside of the United States, yet these populations are frequently erased or overlooked because many members of these groups of players do not want to admit to their identities for fear of identity-based repercussions. This silencing is part of a historic trend in gaming culture that occurs in many different forms; for example, Anastasia Salter and Bridget Blodgett's (2012) analysis of the silencing of female voices in gaming blogs and forums shows the vitriolic and multimodal quashing of protests from women about the casual use of the word "rape" in game culture.…”
Section: Ethnographic Introductionmentioning
confidence: 99%