2022
DOI: 10.4236/jss.2022.1013007
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Hybrid Teaching during Covid-19—A Case Study of Public Universities in Kosovo

Abstract: Hybrid teaching is a complex approach of teaching and learning, which is a combination of both face-to-face and virtual classes held simultaneously. This approach began to be used massively during the global pandemic Covid-19 throughout the world, which since March has become indispensable in Kosovo as well. More focus was of course given to virtual classes, as people were not allowed to go out due to Covid-19 restrictions. These distance classes created a situation that was not stable for the education system… Show more

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“…If in some developed . Learning through games and its impact on the development of student's knowledge during the pandemic period, International Journal of Cognitive Research in Science,Engineering and Education (IJCRSEE),11(2),[311][312][313][314][315][316][317][318][319] countries researches showed that the online teaching process with the process of gamification has elevated stress and anxiety in teaching staff, and made pressure to change approaches to teaching and assessment to achieve the highest score (Lakeman, et al, 2022), there are little evidence (Miftari, Dzogovic and Zdravkovska-Adamova, 2021;World Bank, 2020) how teachers in North Macedonia and Kosovo have experienced these, except for higher education (Krasniqi and Shabani, 2022;Leskova, 2021). In addition, even though social distancing has been accompanied by online interaction thanks to continuous advances in digital technologies, it requires educator to work to find ways of increasing students' motivation and engagements (Nieto-Escamez and Roldan-Tapia, 2021), which is why the teachers attitudes toward it is very important.…”
Section: The Role Of Teachers In the Process Of Gamificationmentioning
confidence: 99%
“…If in some developed . Learning through games and its impact on the development of student's knowledge during the pandemic period, International Journal of Cognitive Research in Science,Engineering and Education (IJCRSEE),11(2),[311][312][313][314][315][316][317][318][319] countries researches showed that the online teaching process with the process of gamification has elevated stress and anxiety in teaching staff, and made pressure to change approaches to teaching and assessment to achieve the highest score (Lakeman, et al, 2022), there are little evidence (Miftari, Dzogovic and Zdravkovska-Adamova, 2021;World Bank, 2020) how teachers in North Macedonia and Kosovo have experienced these, except for higher education (Krasniqi and Shabani, 2022;Leskova, 2021). In addition, even though social distancing has been accompanied by online interaction thanks to continuous advances in digital technologies, it requires educator to work to find ways of increasing students' motivation and engagements (Nieto-Escamez and Roldan-Tapia, 2021), which is why the teachers attitudes toward it is very important.…”
Section: The Role Of Teachers In the Process Of Gamificationmentioning
confidence: 99%