“…If in some developed . Learning through games and its impact on the development of student's knowledge during the pandemic period, International Journal of Cognitive Research in Science,Engineering and Education (IJCRSEE),11(2),[311][312][313][314][315][316][317][318][319] countries researches showed that the online teaching process with the process of gamification has elevated stress and anxiety in teaching staff, and made pressure to change approaches to teaching and assessment to achieve the highest score (Lakeman, et al, 2022), there are little evidence (Miftari, Dzogovic and Zdravkovska-Adamova, 2021;World Bank, 2020) how teachers in North Macedonia and Kosovo have experienced these, except for higher education (Krasniqi and Shabani, 2022;Leskova, 2021). In addition, even though social distancing has been accompanied by online interaction thanks to continuous advances in digital technologies, it requires educator to work to find ways of increasing students' motivation and engagements (Nieto-Escamez and Roldan-Tapia, 2021), which is why the teachers attitudes toward it is very important.…”