Rethink! Prototyping 2015
DOI: 10.1007/978-3-319-24439-6_8
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Hybrid Prototyping

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Cited by 6 publications
(5 citation statements)
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“…The subject’s body was represented by either a male or female avatar to improve immersion ( Slater, 2009 ). The representation of the walking frame, followed the hybrid prototyping approach ( Exner et al, 2016 ). It was physically present and touched by the subjects, as well as also equipped with a tracker and visually represented in the VR.…”
Section: Methodsmentioning
confidence: 99%
“…The subject’s body was represented by either a male or female avatar to improve immersion ( Slater, 2009 ). The representation of the walking frame, followed the hybrid prototyping approach ( Exner et al, 2016 ). It was physically present and touched by the subjects, as well as also equipped with a tracker and visually represented in the VR.…”
Section: Methodsmentioning
confidence: 99%
“…material) and approaches (type of prototype / way in which it is used) are better suited to different purposes, roles, activities, etc., due to their inherent properties. For example, (Bähr and Möller, 2016;Exner et al, 2016;Liker and Pereira, 2018) all discuss the benefits of virtual or mixed prototyping (combined physical/virtual) over purely physical, including increased flexibility, higher fidelity, and increased potential for automated or advanced analysis. Similarly, Pei (2011) discusses utility across four levels of Visual Design Representation (sketch, drawing, prototype, model making), Stowe (2008) across levels of system scope (amongst several delineations), and Camburn (2017) across many forms of prototyping media in an excellent review of prototyping state of the art.…”
Section: Prototyping Media Purpose and Affordancementioning
confidence: 99%
“…Similarly, Pei (2011) discusses utility across four levels of Visual Design Representation (sketch, drawing, prototype, model making), Stowe (2008) across levels of system scope (amongst several delineations), and Camburn (2017) across many forms of prototyping media in an excellent review of prototyping state of the art. Still others have claimed alignment between media and forms of learning (Real et al, 2021), levels of stakeholder accessibility (Isa and Liem, 2014;Verlinden and Horváth, 2009), support of collaboration (Bähr and Möller, 2016;Exner et al, 2016;Verlinden and Horváth, 2009), and model management (Tseng et al, 1997;Zorriassatine et al, 2003). However, while such directionality between the inherent properties of prototyping media and their utility for different design activities is widely accepted, there is to date no clear framing or overview of such properties as a set that would then enable fair comparison between media and approaches.…”
Section: Prototyping Media Purpose and Affordancementioning
confidence: 99%
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