Hybrid MBlur: A Systematic Approach to Augment Rasterization with Ray Tracing for Rendering Motion Blur in Games
Yu Wei Tan,
Xiaohan Cui,
Anand Bhojan
Abstract:Motion blur is commonly used in game cinematics to achieve photorealism by modelling the behaviour of the camera shutter and simulating its effect associated with the relative motion of scene objects. A common real-time post-process approach is spatial sampling, where the directional blur of a moving object is rendered by integrating its colour based on velocity information within a single frame. However, such screen space approaches typically cannot produce accurate partial occlusion semi-transparencies. Our … Show more
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