2021
DOI: 10.48550/arxiv.2112.10203
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HVTR: Hybrid Volumetric-Textural Rendering for Human Avatars

Abstract: We propose a novel neural rendering pipeline, Hybrid Volumetric-Textural Rendering (HVTR), which synthesizes virtual human avatars from arbitrary poses efficiently and at high quality. First, we learn to encode articulated human motions on a dense UV manifold of the human body surface. To handle complicated motions (e.g., self-occlusions), we then leverage the encoded information on the UV manifold to construct a 3D volumetric representation based on a dynamic pose-conditioned neural radiance field. While this… Show more

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Cited by 2 publications
(2 citation statements)
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“…Recently, some methods [9,46,69,86] model the shapes of dynamic humans as implicit neural representations and attempt to optimize them from human scans. Another line of works [28,30,34,36,40,56,58,65,91,92,94,[100][101][102]104] exploits dynamic implicit neural representations and differentiable renderers to reconstruct 3D human models from videos. To represent dynamic humans, Neural Actor [40] augments the neural radiance field with the linear blend skinning model [35].…”
Section: Related Workmentioning
confidence: 99%
“…Recently, some methods [9,46,69,86] model the shapes of dynamic humans as implicit neural representations and attempt to optimize them from human scans. Another line of works [28,30,34,36,40,56,58,65,91,92,94,[100][101][102]104] exploits dynamic implicit neural representations and differentiable renderers to reconstruct 3D human models from videos. To represent dynamic humans, Neural Actor [40] augments the neural radiance field with the linear blend skinning model [35].…”
Section: Related Workmentioning
confidence: 99%
“…More recently, [Li et al 2020;Park et al 2020;Pumarola et al 2021;] extend neural radiance field [Mildenhall et al 2020] into the dynamic setting. [Hu et al 2021;Peng et al 2021a,b;] utilize the human prior SMPL [Loper et al 2015] model as an anchor and use linear blend skinning algorithm to warp the radiance field. Furthermore, [Jiang et al 2022a;Sun et al 2021] extend the dynamic neural rendering and blending into the humanobjection interaction scenarios.…”
Section: Related Workmentioning
confidence: 99%