2019 IEEE/CVF International Conference on Computer Vision Workshop (ICCVW) 2019
DOI: 10.1109/iccvw.2019.00273
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HumanMeshNet: Polygonal Mesh Recovery of Humans

Abstract: 3D Human Body Reconstruction from a monocular image is an important problem in computer vision with applications in virtual and augmented reality platforms, animation industry, en-commerce domain, etc. While several of the existing works formulate it as a volumetric or parametric learning with complex and indirect reliance on reprojections of the mesh, we would like to focus on implicitly learning the mesh representation. To that end, we propose a novel model, HumanMeshNet, that regresses a template mesh's ver… Show more

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Cited by 15 publications
(5 citation statements)
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“…Methods for modelling details like hair/cloth/skin by estimating offsets from SMPL vertex have been proposed, but they work on very tight clothing and can not model the loose clothing deformation arising from pose . (Bhatnagar et al, 2019;Venkat et al, 2019;Kolotouros et al, 2019b).…”
Section: Related Workmentioning
confidence: 99%
“…Methods for modelling details like hair/cloth/skin by estimating offsets from SMPL vertex have been proposed, but they work on very tight clothing and can not model the loose clothing deformation arising from pose . (Bhatnagar et al, 2019;Venkat et al, 2019;Kolotouros et al, 2019b).…”
Section: Related Workmentioning
confidence: 99%
“…More recently, instead of predicting parameters of the model, model-free methods that directly regress each vertex were proposed to avoid representation issues [30,37]. Venkat et al [50] captured the local deformation by learning the "implicitly structure" of human mesh. Similarly, Kolotouros et al [22] directly regressed the vertices of a template mesh to explore the topological structure explicitly.…”
Section: D Human Pose and Shape Estimationmentioning
confidence: 99%
“…Hugo et al [13] proposed to generate 3D clothed human with graph convolution variational Auto-Encoder (GCVAE). Simultaneously, some works [10,50] intended to deal with mesh vertices as point clouds for capturing deformation. Similarly, we also adopt GCN to process the mesh structure.…”
Section: Graph Convolution Network For 3d Shape Reconstructionmentioning
confidence: 99%
“…Registration plays an important role in shape estimation, tracking and 3D model building [LMR*15, LAGP09, SKR*15, CK15, BKL*16, BRPB17, VPAS19], which aligns 3D scans with each other or a template. Many methods [TCL*13] have been proposed in the last several decades, here we only discuss registration methods for the articulated objects like body and hands.…”
Section: Related Workmentioning
confidence: 99%